September 2024
The global amusement machine market size is calculated at USD 18.37 billion in 2025 and is forecasted to reach around USD 47.13 billion by 2034, accelerating at a CAGR of 11.04% from 2025 to 2034. The North America market size surpassed USD 6.95 billion in 2024 and is expanding at a CAGR of 11.17% during the forecast period. The market sizing and forecasts are revenue-based (USD Million/Billion), with 2024 as the base year.
The global amusement machine market size accounted for USD 16.54 billion in 2024 and is predicted to increase from USD 18.37 billion in 2025 to approximately USD 47.13 billion by 2034, expanding at a CAGR of 11.04% from 2025 to 2034. The market is expanding because of the need for engaging entertainment experiences, improved user engagement, and the incorporation of non-contact and automated technologies. This expansion is driven by the rising interest in creative leisure activities across various age demographics.
Artificial intelligence (AI) is transforming the amusement machine market by enhancing gameplay, boosting operational efficiency, and increasing customer interaction. AI empowers machines to understand user habits, imparting tailored and adaptive gaming experiences. It also supports predictive maintenance, reducing downtime and repair expenses. AI improves customer engagement by tailoring difficulty levels according to skill and furnishing customized rewards. It also provides operations in theme parks, increasing crowd movement and visitor satisfaction. In general, AI is altering the market.
The U.S. amusement machine market size was exhibited at USD 4.86 billion in 2024 and is projected to be worth around USD 14.12 billion by 2034, growing at a CAGR of 11.26% from 2025 to 2034.
North America: A Hub for Advanced Amusement Machine Developments
North America dominated the amusement machine market in 2024 due to strong technological infrastructure, high disposable incomes, and a culture that values leisure and entertainment. North America is a hub for technology innovation, which translates to advanced amusement machines with inventive features and immersive experiences along with larger segment of the population with higher disposable incomes provides a strong consumer base for the market. Governments and industry associations of North America work together to establish safety standards and regulations for amusement machines, ensuring the well-being of consumers. Thus, established industry, particularly in areas like arcade games and amusement parks with a long history of innovation and development, provides a strong foundation for the continued growth of the region.
Amusement Machine Manufacturers Driving the U.S. Market
The U.S. has an important contribution in the amusement machine market because it boasts a robust economy with high per capita income, allowing consumers to spend more on leisure activities like arcades, family entertainment centers, and amusement parks. The nation is home to several leading amusement machine manufacturers, including Raw Thrills, SEGA Amusements, and Bandai Namco. Additionally, with major casino destinations like Las Vegas and Atlantic City, it is a key market for casino gaming equipment, driving demand for innovative machines and technology. As a leader in location-based entertainment, including amusement parks, arcades, and family entertainment centers, contributed to the demand for amusement machines.
Manufacturing of Electronic Goods in Asia Pacific Propelling the Market
Asia Pacific is observed to grow significantly in the amusement machine market during the forecast period, due to factors such as exponential growth of middle class, increasing disposable incomes and rising urbanization, government support for tourism and a growing interest in recreational activities and family entertainment, theme parks, water parks and adventure parks have become popular attractions, particularly in countries like China and Japan. The region is a major hub for the manufacturing of electronic goods such as arcade games. An established electronic industry and availability of raw materials with less labor cost are driving the market in the region. Recent collaborations and partnerships, like the one between India and South Korea in vocational education, are examples of initiatives that support this growth by enhancing technological advancements and skills development, ultimately contributing to a more competitive and innovative market.
China: A Driving Force for the Amusement Machine Market
China is experiencing rapid growth in the market in the Asia Pacific primarily due to its rapid economic growth, deep-rooted gaming and entertainment culture, rise of mobile gaming and esports, rapid urbanization, and strong technological capabilities. Thus, all these factors contributed to the development of innovative amusement machines along with this, created new opportunities for amusement machine operators to establish businesses in strategic locations, such as shopping malls, entertainment centers, and amusement parks.
Individualistic Gaming Culture of Japan Spurs the Market
Japan plays a crucial role in the market because it has a well-developed infrastructure for amusement machines, with a wide network of arcades, entertainment centers, and vending machines. Additionally, it is known for its individualistic gaming culture, leaning towards portable devices and gaming on the go, coupled with technological innovation, has also contributed to the development of advanced amusement machines. Japan also experienced a period of economic stagnation; its strong consumer base and developed market for entertainment contribute to a sustained demand for amusement machines, especially in urban areas.
Europe: A Notable Region in the Amusement Machine Market
Europe has been witnessing notable growth in the global market due to its strong focus on technology adoption, large consumer base, and thriving gaming culture, fostering demand for visionary and mesmerizing amusement experiences. Europe is known for its high rate of digital adoption, which results in a willingness to embrace new technologies in amusement and recreational settings. Additionally large and diverse population creates a significant market for amusement machines and related technologies. For Instance, European Commission initiatives promote multimodal and shared mobility solutions, which can be integrated into amusement park experiences and support the development of advanced technologies like AR and VR.
The amusement machine market includes devices designed for fun, such as arcade games, pinball machines, and interactive gaming systems. These machines are frequently found in commercial locations such as amusement parks, family entertainment venues, shopping malls, bars, restaurants, and home environments. They integrate hardware, software, and services to deliver immersive experiences for users. The global market encompasses amusement parks, retail complexes, gambling establishments, and additional leisure venues.
Report Coverage | Details |
Market Size by 2034 | USD 47.13 Billion |
Market Size in 2025 | USD 18.37 Billion |
Market Size in 2024 | USD 16.54 Billion |
Market Growth Rate from 2025 to 2034 | CAGR of 11.04% |
Dominated Region | North America |
Fastest Growing Market | Asia Pacific |
Base Year | 2024 |
Forecast Period | 2025 to 2034 |
Segments Covered | Game Type, Application, and Regions |
Regions Covered | North America, Europe, Asia-Pacific, Latin America and Middle East & Africa |
Technological advancements
The amusement machine market is propelled by technological advancements, especially the integration of immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR). These technologies have changed conventional machines into interactive, captivating platforms, attracting tech-minded consumers and younger age groups. These engaging experiences are favored in family entertainment centers, amusement parks, and unconventional locations such as eateries and shopping centers.
Higher cost
The amusement machine market encounters financial obstacles from significant upfront expenditures and higher costs, which may discourage small and medium enterprises. Economic unpredictability also affects consumer expenditure on non-essential items such as amusement devices. Economic downturns can reduce discretionary income, impacting sales and profits in businesses such as arcades and family entertainment centers.
Integration of inventive technologies
The amusement machine market is witnessing considerable expansion due to the integration of inventive technologies such as VR, AR, and AI. These technologies are transforming gaming experiences by delivering immersive, interactive, and customized encounters. Various regions are anticipated to experience notable expansion in this trend, appealing to a wider audience and creating new opportunities for manufacturers and operators.
The indoor go-kart segment held a dominant presence in the amusement machine market in 2024, driven by factors like year-round accessibility, weather-independent operation and the ability to offer more diverse and immersive gaming experiences, appealing to a broader customer base, making them more accessible and convenient for a larger audience compared to outdoor tracks that might be located further out. This segment facilities are also integrating eSports elements, offering competitive leagues, online leaderboards, and even professional racing events, further enhancing the gaming experience.
The simulation/AR-VR games segment is expected to witness the fastest rate of growth during the predicted timeframe due to its immersive and interactive nature, which provides a more engaging and realistic gaming experience. This growth is also driven by advancements in technology, such as advancements in software and game development, increased affordability of VR devices, and rising investments from gaming companies. The recent collaboration between HTC and other partners to develop metaverse environments like Viverse, leveraging 5G technology and VR devices, this wider access to the technology is further driving market growth.
The indoor specialty centers segment dominated the amusement machine market with the largest share in 2024 due to the high growth potential in these spaces. Factors like urbanization, disposable income, and a desire for unique entertainment experiences contribute to this dominance. Indoor specialty centers provide convenient and appealing entertainment options beyond traditional arcade games, appealing to a wider audience and boosting attendance. Also, other technologies enhance the appeal and profitability of amusement machines in these centers, highlighting the focus of the market on these centers.
The amusement and recreational theme park segment is seen to grow at the fastest rate in the upcoming years because of rising disposable incomes, increasing global tourism, and the introduction of new and innovative attractions due to constantly introducing new rides, entertainment offerings, and themed areas to attract and retain visitors. Additionally, advancements in technology like VR, AR, and AI are enhancing the park experience, further driving the growth of the market.
By Game Type
By Application
By Region
For inquiries regarding discounts, bulk purchases, or customization requests, please contact us at sales@precedenceresearch.com
No cookie-cutter, only authentic analysis – take the 1st step to become a Precedence Research client
September 2024
January 2025
October 2024
December 2024