Anime Market Size, Share, and Trends 2025 to 2034

The global anime market size was accounted for USD 81.96 billion in 2024, grew to USD 89.77 billion in 2025 and is predicted to surpass around USD 203.68 billion by 2034, representing a healthy CAGR of 9.53% between 2025 and 2034.

  • Last Updated : 30 Dec 2024
  • Report Code : 1306
  • Category : ICT

Anime Market Size and Forecast 2025 to 2034

The global anime market size was accounted for USD 81.96 billion in 2024 and is anticipated to reach around USD 203.68 billion by 2034, growing at a CAGR of 9.53% from 2025 to 2034. 

Anime Market Size 2025 to 2034

Anime Market Key Takeaways

  • Asia Pacific dominated the global market with the largest market share of 42% in 2024.
  • The Middle East is estimated to be the most opportunistic market during the forecast period.
  • By service, the merchandising segment led the global market.
  • By service, the internet distribution segment is estimated to grow fastest during the forecast period.

Impact of AI on the Anime Industry

Artificial intelligence (AI) completely disrupts the entertainment industry, transforming the entire production process. AI introduces automation in several fields of anime production, reducing the time-consuming work. Generative AI can easily automate background art and coloring. AI can help in writing scripts and dialogues leading to innovative ideas. It can also design characters and generate sequences based on the script and other parameters. It can enhance storytelling by handling repetitive tasks like animation sequences, enabling creators to focus on crafting complex stories and building characters. Thus, AI tools simplify workflows, allowing artists to focus more on storytelling and creative vision. It can also deliver personalized content to the audience, giving them a personalized viewing experience based on their favorite genres.

  • In December 2024, KaKa Creation, a Japanese studio, announced the release of their anime film, Twins HinaHima, an animation made with AI to be released in spring 2025.

Asia Pacific Anime Market Size and Growth 2025 to 2034

The Asia Pacific anime market size was evaluated at USD 34.42 billion in 2024 and is predicted to be worth around USD 86.56 billion by 2034, rising at a CAGR of 9.66% from 2025 to 2034. 

Asia Pacific Anime Market Size 2025 to 2034

Based on the region, the Asia Pacific dominated the global anime market in 2024, in terms of revenue and is estimated to sustain its dominance during the forecast period. Japan is the major contributor in the anime market which garnered a share of over 40% of the global anime market in 2024. Anime originate from Japan and it is the highest consumer of the anime shows. Further, the presence of huge number of anime creators, artists, production houses, and other stake holders resulted in the production of huge number of anime shows and characters, which gradually gained popularity among the global consumers. According to the Association of the Japanese Association, the Japanese animation industry generated $22 billion in 2023, the highest number on record and a 14% increase from 2022. Around 622 animation studios are there in Japan, out of which around 542 studios are set up in Tokyo alone. This field encourages individuals to pursue their careers. The growing popularity of comics and the development of various video games based on anime characters are also contributing to revenue generation.

Anime Market Share, By Region, 2024 (%)

On the other hand, the Middle East is estimated to be the most opportunistic market during the forecast period. The growing fan following of the anime shows coupled with increased standard of living and increased penetration of online video platforms is fostering the market growth in this region. Middle East has popular convention centers that hosts cosplay conventions and competitions that significantly marks the growing popularity of the anime characters across the Middle East consumers. Saudi Arabia has the largest anime fanbase in the Middle East region, and a thriving industry has emerged to seize on the interest of the new generation. Further, a huge amount of revenue is generated from merchandising, video games, and comics in this region. Therefore, these factors are expected to boost the anime market in the Middle East during the forecast period

Market Overview

Anime is a hand-drawn and computer-generated animation originating from Japan. It is a compilation of graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques. The art style of anime is distinct and easily identifiable with characters having large eyes, untamed hair, lengthy arms and limbs, and other distinct features. It is distributed theatrically through television broadcasts, directly to home media, and over the internet. New content is created in different genres such as sci-fi, romance, comedy, and supernatural forces. Anime stories are first written, storyboarded, workshopped, taken into an animatic, voiced, and animated. It targets a broad range of audiences from all age groups. 

Anime Market Growth Factors

  • Growing Popularity among Viewers: The increased production of TV shows and the rising popularity of online shows increase popularity among viewers, boosting market growth.
  • Rising Adoption of the Internet: The rising adoption of the Internet globally leads to increased access to anime shows through online platforms.
  • Increasing Number of Artists: The increasing number of animators, artists, developers, and other stakeholders are contributing to market growth significantly.
  • Technological Advancements: Advanced technologies simplify the production and distribution of anime to a wider audience.
  • Rising Disposable Income: The rising disposable income and the improvement in the standard of living also positively influence market growth.
  • Growing Population: The growing population of children and young adults globally acts as a driving force for the market.

Market Scope 

Report Coverage Details
Market Size in 2024 USD 81.96 Billion
Market Size in 2025 USD 89.77 Billion
Market Size by 2034 USD 203.68 Billion
Growth Rate from 2025 to 2034 CAGR of 9.53%
Base Year 2024
Forecast Period 2025 to 2034
Largest Market Asia Pacific
Segments Covered Service Type

Market Dynamics

Driver

Burgeoning Entertainment Industry

The entertainment and media industry demand has increased over the past few decades. The latest advancements in technology and the rising production of anime favor market growth. The rising adoption and launch of several over-the-top (OTT) platforms such as Amazon, Netflix, and YouTube expand the entertainment industry. The increasing use of social media such as Instagram, Facebook, etc. promotes anime content, resulting in marketing all over the world. The entertainment demand also increases owing to rising disposable income, growing population, and rapid urbanization. Advancements in wireless cellular technology like 5G and 6G, offering faster speeds, more reliable connections, and lower latency than previous networks also propel market growth.

Restraint

Lack of Skilled Animators

The anime market faces formidable challenges such as a lack of skilled animators. The proliferation of production committee systems made anime production more accessible, leading to increased workload and a severe shortage of animators. Also, certain animators lack the necessary skills and knowledge required for anime creation, hampering production and restricting market growth.

Opportunity

Augmented Reality and Virtual Reality

Augmented reality (AR) and virtual reality (VR) create ample opportunities for anime market players in the future. AR and VR offer real-life experiences to viewers, attracting more and more audiences to anime. They are dynamic and interactive, presenting users with a heightened sense of presence of engagement. AR and VR reduce costs and speed up the production process, eliminating the need for physical locations and props. They offer superior advantages including immersing people in the story, letting viewers develop an emotional bond, capturing people’s attention via visuals, and enhancing the creativity of makers. Improvements in video quality, processing power, mobile bandwidth, and AR/VR hardware are estimated to drive mainstream acceptance of AR/VR technologies, ultimately increasing anime demand. Several studios have already created anime series or films using AR and VR technologies.

Service Insights

By service, the merchandising segment led the global anime market with remarkable revenue share in 2024 and is anticipated to retain its dominance throughout the forecast period. T-shirts, bags, key-chains, water bottles, and various other products are the popular merchandising products across the globe. It highly attracts the children. The immense growth and popularity of the anime characters among the viewers has created an opportunity for the market players to generate a significant amount of revenue just by printing of anime characters on various regular consumer products. These merchandise are widely available through online and offline sales channels. Further, various consumer product manufacturer partners with the anime creators to market their products and generate increased sales revenue.

On the other hand, the internet distribution is estimated to be the most opportunistic segment throughout the forecast period. The rising penetration of internet, increased adoption of smart devices, and increased penetration of online video platforms coupled with rise in disposable income and improved standard of living is fostering the growth of this segment. Online distribution of anime has gained rapid traction in the recent times owing to the surge in the adoption on digital platforms across the globe. Furthermore, the strategic partnerships between the OTT platforms and anime creating companies to create new anime contents for their OTT platforms is expected to show a significant growth during the forecast period.

Key Companies & Market Share Insights

The market is moderately fragmented with the presence of several local companies. These market players are striving to gain higher market share by adopting strategies, such as investments, partnerships, and acquisitions & mergers. Companies are also spending on the development of improved services. Moreover, they are also focusing on maintaining competitive pricing.

The strategic partnerships and other such developmental strategies play a crucial role in the creating more opportunities and thus boosting the growth of the global anime market.

Anime Market Companies

Latest Announcement by Industry Leaders

  • Rahul Purini, CEO of Crunchyroll, commented that the popularity of anime is expanding in the world of entertainment globally. He also said that a survey published in early 2024 by Vox Media reported that 42% of the American Generation Z watch anime every week. He added that the love of anime among Generation Z and Generation Alpha is driving the growth of anime.

Recent Developments

  • In November 2024, Netflix and Yamaha Motor collaborated to produce Tokyo Override, an original anime that was released in November. Yamaha Motors specially designed motorcycles for the series. 
  • In November 2024, Kasagi Labo announced an investment of $10 million for anime production. The sci-fi adventure series “Special Kid Factory” will be the first major project under this investment. 

Segments Covered in the Report

By Service

  • T.V
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment

By Geography

  • North America
    • U.S.
    • Canada
  • Europe
    • U.K.
    • Germany
    • France
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
  • Rest of the World

For questions or customization requests, please reach out to us at sales@precedenceresearch.com

Frequently Asked Questions

According to Precedence Research, the global anime market size surpassed at USD 81.96 billion in 2024 and is expected to be worth around USD 203.68 billion by 2034.

The global anime market growth is poised to grow at a CAGR of 9.53% from 2025 to 2034.

Rising penetration of OTT platforms, introduction of virtual reality (VR) and rising number of anime creators are the driving factors of the anime market.

The major players in the anime market are Kyoto Animation Co. Ltd, P.A.Works, Inc., Production I.G., Toei Animation Co. Ltd., ManglobeInc., Pierrot Co. Ltd, Madhouse Inc., Bones Inc., Studio Ghibli, Inc., Sunrise, Inc.

Asia Pacific region will lead the global anime market over the forecast period 2025 to 2034.

Ask For Sample

No cookie-cutter, only authentic analysis – take the 1st step to become a Precedence Research client

Meet the Team

Shivani Zoting is one of our standout authors, known for her diverse knowledge base and innovative approach to market analysis. With a B.Sc. in Biotechnology and an MBA in Pharmabiotechnology, Shivani blends scientific expertise with business strategy, making her uniquely qualified to analyze and decode complex industry trends. Over the past 3+ years in the market research industry, she has become

Learn more about Shivani Zoting

With over 14 years of experience, Aditi is the powerhouse responsible for reviewing every piece of data and content that passes through our research pipeline. She is not just an expert—she’s the linchpin that ensures the accuracy, relevance, and clarity of the insights we deliver. Aditi’s broad expertise spans multiple sectors, with a keen focus on ICT, automotive, and various other cross-domain industries.

Learn more about Aditi Shivarkar