Graphic Processing Unit (GPU) Market Size, Share, and Trends 2024 to 2034

The global graphic processing unit (GPU) market size is calculated at USD 101.54 billion in 2025 and is forecasted to reach around USD 1,414.39 billion by 2034, accelerating at a CAGR of 13.8% from 2025 to 2034. The Asia Pacific graphic processing unit (GPU) market size surpassed USD 32.49 billion in 2025 and is expanding at a CAGR of 14% during the forecast period. The market sizing and forecasts are revenue-based (USD Million/Billion), with 2024 as the base year.

  • Last Updated : January 2025
  • Report Code : 1096
  • Category : Semiconductor and Electronic

Chapter 1. Introduction

1.1. Research Objective
1.2. Scope of the Study
1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope

4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis

5.1. Market Dynamics
5.1.1. Market Drivers
5.1.2. Market Restraints
5.1.3. Market Opportunities
5.2. Porter’s Five Forces Analysis
5.2.1. Bargaining power of suppliers
5.2.2. Bargaining power of buyers
5.2.3. Threat of substitute
5.2.4. Threat of new entrants
5.2.5. Degree of competition

Chapter 6. Competitive Landscape

6.1.1. Company Market Share/Positioning Analysis
6.1.2. Key Strategies Adopted by Players
6.1.3. Vendor Landscape
6.1.3.1. List of Suppliers
6.1.3.2. List of Buyers

Chapter 7. Global Graphic Processing Unit Market, By Device

7.1. Graphic Processing Unit Market, by Device Type, 2025-2034
7.1.1. Tablet
7.1.1.1. Market Revenue and Forecast (2022-2034)
7.1.2. Television
7.1.2.1. Market Revenue and Forecast (2022-2034)
7.1.3. Computer
7.1.3.1. Market Revenue and Forecast (2022-2034)
7.1.4. Gaming Console
7.1.4.1. Market Revenue and Forecast (2022-2034)
7.1.5. Smartphone
7.1.5.1. Market Revenue and Forecast (2022-2034)
7.1.6. Others
7.1.6.1. Market Revenue and Forecast (2022-2034)

Chapter 8. Global Graphic Processing Unit Market, By Type

8.1. Graphic Processing Unit Market, by Type, 2025-2034
8.1.1. Integrated
8.1.1.1. Market Revenue and Forecast (2022-2034)
8.1.2. Dedicated
8.1.2.1. Market Revenue and Forecast (2022-2034)
8.1.3. Hybrid
8.1.3.1. Market Revenue and Forecast (2022-2034)

Chapter 9. Global Graphic Processing Unit Market, By Industry Vertical

9.1. Graphic Processing Unit Market, by Industry Vertical, 2025-2034
9.1.1. IT & Telecommunication
9.1.1.1. Market Revenue and Forecast (2022-2034)
9.1.2. Electronics
9.1.2.1. Market Revenue and Forecast (2022-2034)
9.1.3. Media & Entertainment
9.1.3.1. Market Revenue and Forecast (2022-2034)
9.1.4. Defense & Intelligence
9.1.4.1. Market Revenue and Forecast (2022-2034)
9.1.5. Others
9.1.5.1. Market Revenue and Forecast (2022-2034)

Chapter 10. Global Graphic Processing Unit Market, Regional Estimates and Trend Forecast

10.1. North America
10.1.1. Market Revenue and Forecast, by Device (2022-2034)
10.1.2. Market Revenue and Forecast, by Type (2022-2034)
10.1.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.1.4. U.S.
10.1.4.1. Market Revenue and Forecast, by Device (2022-2034)
10.1.4.2. Market Revenue and Forecast, by Type (2022-2034)
10.1.4.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.1.5. Rest of North America
10.1.5.1. Market Revenue and Forecast, by Device (2022-2034)
10.1.5.2. Market Revenue and Forecast, by Type (2022-2034)
10.1.5.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.2. Europe
10.2.1. Market Revenue and Forecast, by Device (2022-2034)
10.2.2. Market Revenue and Forecast, by Type (2022-2034)
10.2.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.2.4. UK
10.2.4.1. Market Revenue and Forecast, by Device (2022-2034)
10.2.4.2. Market Revenue and Forecast, by Type (2022-2034)
10.2.4.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.2.5. Germany
10.2.5.1. Market Revenue and Forecast, by Device (2022-2034)
10.2.5.2. Market Revenue and Forecast, by Type (2022-2034)
10.2.5.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.2.6. France
10.2.6.1. Market Revenue and Forecast, by Device (2022-2034)
10.2.6.2. Market Revenue and Forecast, by Type (2022-2034)
10.2.6.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.2.7. Rest of Europe
10.2.7.1. Market Revenue and Forecast, by Device (2022-2034)
10.2.7.2. Market Revenue and Forecast, by Type (2022-2034)
10.2.7.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.3. APAC
10.3.1. Market Revenue and Forecast, by Device (2022-2034)
10.3.2. Market Revenue and Forecast, by Type (2022-2034)
10.3.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.3.4. India
10.3.4.1. Market Revenue and Forecast, by Device (2022-2034)
10.3.4.2. Market Revenue and Forecast, by Type (2022-2034)
10.3.4.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.3.5. China
10.3.5.1. Market Revenue and Forecast, by Device (2022-2034)
10.3.5.2. Market Revenue and Forecast, by Type (2022-2034)
10.3.5.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.3.6. Japan
10.3.6.1. Market Revenue and Forecast, by Device (2022-2034)
10.3.6.2. Market Revenue and Forecast, by Type (2022-2034)
10.3.6.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.3.7. Rest of APAC
10.3.7.1. Market Revenue and Forecast, by Device (2022-2034)
10.3.7.2. Market Revenue and Forecast, by Type (2022-2034)
10.3.7.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.4. MEA
10.4.1. Market Revenue and Forecast, by Device (2022-2034)
10.4.2. Market Revenue and Forecast, by Type (2022-2034)
10.4.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.4.4. GCC
10.4.4.1. Market Revenue and Forecast, by Device (2022-2034)
10.4.4.2. Market Revenue and Forecast, by Type (2022-2034)
10.4.4.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.4.5. North Africa
10.4.5.1. Market Revenue and Forecast, by Device (2022-2034)
10.4.5.2. Market Revenue and Forecast, by Type (2022-2034)
10.4.5.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.4.6. South Africa
10.4.6.1. Market Revenue and Forecast, by Device (2022-2034)
10.4.6.2. Market Revenue and Forecast, by Type (2022-2034)
10.4.6.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.4.7. Rest of MEA
10.4.7.1. Market Revenue and Forecast, by Device (2022-2034)
10.4.7.2. Market Revenue and Forecast, by Type (2022-2034)
10.4.7.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.5. Latin America
10.5.1. Market Revenue and Forecast, by Device (2022-2034)
10.5.2. Market Revenue and Forecast, by Type (2022-2034)
10.5.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.5.4. Brazil
10.5.4.1. Market Revenue and Forecast, by Device (2022-2034)
10.5.4.2. Market Revenue and Forecast, by Type (2022-2034)
10.5.4.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)
10.5.5. Rest of LATAM
10.5.5.1. Market Revenue and Forecast, by Device (2022-2034)
10.5.5.2. Market Revenue and Forecast, by Type (2022-2034)
10.5.5.3. Market Revenue and Forecast, by Industry Vertical (2022-2034)

Chapter 11. Company Profiles

11.1. Intel Corporation
11.1.1. Company Overview
11.1.2. Product Offerings
11.1.3. Financial Performance
11.1.4. Recent Initiatives
11.2. IBM Corporation
11.2.1. Company Overview
11.2.2. Product Offerings
11.2.3. Financial Performance
11.2.4. Recent Initiatives
11.3. Samsung Electronics Co., Ltd.
11.3.1. Company Overview
11.3.2. Product Offerings
11.3.3. Financial Performance
11.3.4. Recent Initiatives
11.4. NVIDIA Corporation
11.4.1. Company Overview
11.4.2. Product Offerings
11.4.3. Financial Performance
11.4.4. Recent Initiatives
11.5. Siemens AG
11.5.1. Company Overview
11.5.2. Product Offerings
11.5.3. Financial Performance
11.5.4. Recent Initiatives
11.6. Advanced Micro Devices, Inc.
11.6.1. Company Overview
11.6.2. Product Offerings
11.6.3. Financial Performance
11.6.4. Recent Initiatives
11.7. Qualcomm Incorporated
11.7.1. Company Overview
11.7.2. Product Offerings
11.7.3. Financial Performance
11.7.4. Recent Initiatives
11.8. Google, Inc
11.8.1. Company Overview
11.8.2. Product Offerings
11.8.3. Financial Performance
11.8.4. Recent Initiatives
11.9. Dassault Systems, Inc.
11.9.1. Company Overview
11.9.2. Product Offerings
11.9.3. Financial Performance
11.9.4. Recent Initiatives
11.10. Sony Corporation
11.10.1. Company Overview
11.10.2. Product Offerings
11.10.3. Financial Performance
11.10.4. Recent Initiatives

Chapter 12. Research Methodology

12.1. Primary Research
12.2. Secondary Research
12.3. Assumptions

Chapter 13. Appendix

13.1. About Us
13.2. Glossary of Terms

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Frequently Asked Questions

The global graphic processing unit (GPU) market was valued at USD 75.77 Billion in 2024 and expected to reach USD 1,414.39 Billion by 2034.

The global graphic processing unit (GPU) market is poised to grow at a compound annual growth rate (CAGR) 13.8% during the forecast period 2025 to 2034.

Increasing number of heavy graphic games contribute as the prime factor that drives the growth of the global GPU market. These heavy graphic games need high memory graphic cards, thus foster the marketgrowth for GPU. Rising adoption of portable computing devices that includes laptops, smartphones, and computersare also influencing the market growth.

Some of the key players operating in the market are Intel Corporation, IBM Corporation, Samsung Electronics Co., Ltd., NVIDIA Corporation, Siemens AG, Advanced Micro Devices, Inc., Qualcomm Incorporated, Google, Inc, Dassault Systems, Inc., and Sony Corporation among others.

The smartphone devices emerged as the dominating segment in the global GPU market for the year 2024 and expected to maintain the same trend over the forecast period.

The Asia-Pacific dominated the global graphics processing unit market in the year 2024and projected to retain its dominant position during the forecast period.

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