We use cookies to improve your experience

We value your privacy and strive to enhance your experience. By continuing to browse our site, you agree to our use of cookies to offer you tailored content and seamless services. Learn more

Animation Market Size, Share, and Trends 2024 to 2034

The global animation market size is calculated at USD 436.24 billion in 2024, grew to USD 462.32 billion in 2025, and is predicted to hit around USD 895.71 billion by 2034, poised to grow at a CAGR of 7.5% between 2024 and 2034. The North America animation market size accounted for USD 148.18 billion in 2024 and is anticipated to grow at the fastest CAGR of 6.9% during the forecast year.

  • Last Updated : October 2024
  • Report Code : 1234
  • Category : ICT

Animation Market

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology (Premium Insights)

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Animation Market 

5.1. COVID-19 Landscape: Animation Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Animation Market, By Product Type

8.1. Animation Market, by Product Type, 2024-2034

8.1.1. 2D Animation

8.1.1.1. Market Revenue and Forecast (2021-2034)

8.1.2. 3D Animation

8.1.2.1. Market Revenue and Forecast (2021-2034)

8.1.3. Stop Motion

8.1.3.1. Market Revenue and Forecast (2021-2034)

8.1.4. Other

8.1.4.1. Market Revenue and Forecast (2021-2034)

Chapter 9. Global Animation Market, By Industry

9.1. Animation Market, by Industry, 2024-2034

9.1.1. Direct

9.1.1.1. Market Revenue and Forecast (2021-2034)

9.1.2. Education

9.1.2.1. Market Revenue and Forecast (2021-2034)

9.1.3. Media and Entertainment

9.1.3.1. Market Revenue and Forecast (2021-2034)

9.1.4. Aerospace and Defense

9.1.4.1. Market Revenue and Forecast (2021-2034)

9.1.6. Manufacturing

9.1.6.1. Market Revenue and Forecast (2021-2034)

9.1.7. Automotive

9.1.7.1. Market Revenue and Forecast (2021-2034)

9.1.8. Healthcare

9.1.8.1. Market Revenue and Forecast (2021-2034)

9.1.9. Others

9.1.9.1. Market Revenue and Forecast (2021-2034)

Chapter 10. Global Animation Market, Regional Estimates and Trend Forecast

10.1. North America

10.1.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.1.2. Market Revenue and Forecast, by Industry (2021-2034)

10.1.3. U.S.

10.1.3.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.1.3.2. Market Revenue and Forecast, by Industry (2021-2034)

10.1.4. Rest of North America

10.1.4.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.1.4.2. Market Revenue and Forecast, by Industry (2021-2034)

10.2. Europe

10.2.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.2.2. Market Revenue and Forecast, by Industry (2021-2034)

10.2.3. UK

10.2.3.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.2.3.2. Market Revenue and Forecast, by Industry (2021-2034)

10.2.4. Germany

10.2.4.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.2.4.2. Market Revenue and Forecast, by Industry (2021-2034)

10.2.5. France

10.2.5.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.2.5.2. Market Revenue and Forecast, by Industry (2021-2034)

10.2.6. Rest of Europe

10.2.6.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.2.6.2. Market Revenue and Forecast, by Industry (2021-2034)

10.3. APAC

10.3.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.3.2. Market Revenue and Forecast, by Industry (2021-2034)

10.3.3. India

10.3.3.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.3.3.2. Market Revenue and Forecast, by Industry (2021-2034)

10.3.4. China

10.3.4.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.3.4.2. Market Revenue and Forecast, by Industry (2021-2034)

10.3.5. Japan

10.3.5.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.3.5.2. Market Revenue and Forecast, by Industry (2021-2034)

10.3.6. Rest of APAC

10.3.6.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.3.6.2. Market Revenue and Forecast, by Industry (2021-2034)

10.4. MEA

10.4.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.4.2. Market Revenue and Forecast, by Industry (2021-2034)

10.4.3. GCC

10.4.3.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.4.3.2. Market Revenue and Forecast, by Industry (2021-2034)

10.4.4. North Africa

10.4.4.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.4.4.2. Market Revenue and Forecast, by Industry (2021-2034)

10.4.5. South Africa

10.4.5.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.4.5.2. Market Revenue and Forecast, by Industry (2021-2034)

10.4.6. Rest of MEA

10.4.6.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.4.6.2. Market Revenue and Forecast, by Industry (2021-2034)

10.5. Latin America

10.5.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.5.2. Market Revenue and Forecast, by Industry (2021-2034)

10.5.3. Brazil

10.5.3.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.5.3.2. Market Revenue and Forecast, by Industry (2021-2034)

10.5.4. Rest of LATAM

10.5.4.1. Market Revenue and Forecast, by Product Type (2021-2034)

10.5.4.2. Market Revenue and Forecast, by Industry (2021-2034)

Chapter 11. Company Profiles

11.1. SideFX

11.1.1. Company Overview

11.1.2. Product Offerings

11.1.3. Financial Performance

11.1.4. Recent Initiatives

11.2. Adobe

11.2.1. Company Overview

11.2.2. Product Offerings

11.2.3. Financial Performance

11.2.4. Recent Initiatives

11.3. Broadcast2World, Inc

11.3.1. Company Overview

11.3.2. Product Offerings

11.3.3. Financial Performance

11.3.4. Recent Initiatives

11.4. Smith Micro Software, Inc.

11.4.1. Company Overview

11.4.2. Product Offerings

11.4.3. Financial Performance

11.4.4. Recent Initiatives

11.5. Animation Sharks

11.5.1. Company Overview

11.5.2. Product Offerings

11.5.3. Financial Performance

11.5.4. Recent Initiatives

11.6. IdeaRocket

11.6.1. Company Overview

11.6.2. Product Offerings

11.6.3. Financial Performance

11.6.4. Recent Initiatives

11.7. Triggerfish Studios

11.7.1. Company Overview

11.7.2. Product Offerings

11.7.3. Financial Performance

11.7.4. Recent Initiatives

11.8. EIAS3D

11.8.1. Company Overview

11.8.2. Product Offerings

11.8.3. Financial Performance

11.8.4. Recent Initiatives

11.9. NewTek, Inc

11.9.1. Company Overview

11.9.2. Product Offerings

11.9.3. Financial Performance

11.9.4. Recent Initiatives

11.10. BRAFTON

11.10.1. Company Overview

11.10.2. Product Offerings

11.10.3. Financial Performance

11.10.4. Recent Initiatives

Chapter 12. Research Methodology

12.1. Primary Research

12.2. Secondary Research

12.3. Assumptions

Chapter 13. Appendix

13.1. About Us

 

13.2. Glossary of Terms

For questions or customization requests, please reach out to us at sales@precedenceresearch.com

Frequently Asked Questions

The global animation market size accounted for USD 436.24 billion in 2024 and is expected to reach USD 895.71 billion by 2034.

The global animation market is expected to grow at a CAGR of 7.5% during the forecast period 2024 to 2034.

Communication and the television industry is growing at the rapid pace. The technological advancements in the communication and the television industry is major driver for the global animation market growth. Addition to this, in the recent movies, the adoption of the visual effect technology is increasing which is projected to have positive effect on the global industry growth. Increasing entertainment and the media industry is anticipated to create numerous opportunities for the growth industry growth in the near future. Increasing base of the video viewers owing to increased usage of smartphones, internet penetration, easily accessible multimedia devices and growth in the usage of the tablets are among major factors anticipated to augment the growth of global animation industry over the

2D animation product type is anticipated to register highest growth rate as well as market share over the forecast period of time. The growth is attributed to its growing adoption in the various industry verticals across the globe.

Asia Pacific is probable to list the remarkable CAGR, on account of growing in the demand for the animation in evolving economies owing to increased preferences form automotive industry.

The main firms working in the animation market across the globe includes SideFX, Adobe, Broadcast2World, Inc. Smith Micro Software, Inc. Animation Sharks, IdeaRocket, Triggerfish Studios, EIAS3D, NewTek, Inc, BRAFTON, Corel Corporation, and Autodesk Inc. Videocaddy, Maxon Computer, WinBizSolutionsIndia.

Ask For Sample

No cookie-cutter, only authentic analysis – take the 1st step to become a Precedence Research client