Gamification Market Size, Share, and Trends 2024 to 2034

The global gamification market size is calculated at USD 20.84 billion in 2025 and is forecasted to reach around USD 190.87 billion by 2034, accelerating at a CAGR of 27.90% from 2025 to 2034. The North America gamification market size surpassed USD 6.68 billion in 2024 and is expanding at a CAGR of 28.06% during the forecast period. The market sizing and forecasts are revenue-based (USD Million/Billion), with 2024 as the base year.

  • Last Updated : April 2025
  • Report Code : 2027
  • Category : ICT

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Gamification Market 

5.1. COVID-19 Landscape: Gamification Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Gamification Market, By Component

8.1. Gamification Market, by Component

8.1.1. Solution

8.1.1.1. Market Revenue and Forecast

8.1.2. Service

8.1.2.1. Market Revenue and Forecast

Chapter 9. Global Gamification Market, By Deployment Model

9.1. Gamification Market, by Deployment Model

9.1.1. On Premise

9.1.1.1. Market Revenue and Forecast

9.1.2. Cloud

9.1.2.1. Market Revenue and Forecast

Chapter 10. Global Gamification Market, By Enterprise Size 

10.1. Gamification Market, by Enterprise Size

10.1.1. Large Enterprises

10.1.1.1. Market Revenue and Forecast

10.1.2. SMEs

10.1.2.1. Market Revenue and Forecast

Chapter 11. Global Gamification Market, By Application

11.1. Gamification Market, by Application

11.1.1. Sales & Marketing

11.1.1.1. Market Revenue and Forecast

11.1.2. Product Development

11.1.2.1. Market Revenue and Forecast

11.1.3. Human Resource

11.1.3.1. Market Revenue and Forecast

11.1.4. Support

11.1.4.1. Market Revenue and Forecast

11.1.5. Others

11.1.5.1. Market Revenue and Forecast

Chapter 12. Global Gamification Market, By Industry Vertical

12.1. Gamification Market, by Industry Vertical

12.1.1. Retail

12.1.1.1. Market Revenue and Forecast

12.1.2. Education

12.1.2.1. Market Revenue and Forecast

12.1.3. IT and telecom

12.1.3.1. Market Revenue and Forecast

12.1.4. BFSI

12.1.4.1. Market Revenue and Forecast

12.1.5. Manufacturing

12.1.5.1. Market Revenue and Forecast

12.1.6. Media and Entertainment

12.1.6.1. Market Revenue and Forecast

12.1.7. Others

12.1.7.1. Market Revenue and Forecast

Chapter 13. Global Gamification Market, Regional Estimates and Trend Forecast

13.1. North America

13.1.1. Market Revenue and Forecast, by Component

13.1.2. Market Revenue and Forecast, by Deployment Model

13.1.3. Market Revenue and Forecast, by Enterprise Size

13.1.4. Market Revenue and Forecast, by Application

13.1.5. Market Revenue and Forecast, by Industry Vertical

13.1.6. U.S.

13.1.6.1. Market Revenue and Forecast, by Component

13.1.6.2. Market Revenue and Forecast, by Deployment Model

13.1.6.3. Market Revenue and Forecast, by Enterprise Size

13.1.6.4. Market Revenue and Forecast, by Application

13.1.6.5. Market Revenue and Forecast, by Industry Vertical

13.1.7.  Rest of North America

13.1.7.1.  Market Revenue and Forecast, by Component

13.1.7.2. Market Revenue and Forecast, by Deployment Model

13.1.7.3. Market Revenue and Forecast, by Enterprise Size

13.1.7.4. Market Revenue and Forecast, by Application

13.1.7.5. Market Revenue and Forecast, by Industry Vertical

13.2. Europe

13.2.1. Market Revenue and Forecast, by Component

13.2.2. Market Revenue and Forecast, by Deployment Model

13.2.3. Market Revenue and Forecast, by Enterprise Size

13.2.4. Market Revenue and Forecast, by Application

13.2.5. Market Revenue and Forecast, by Industry Vertical

13.2.6. UK

13.2.6.1. Market Revenue and Forecast, by Component

13.2.6.2. Market Revenue and Forecast, by Deployment Model

13.2.6.3. Market Revenue and Forecast, by Enterprise Size

13.2.6.4. Market Revenue and Forecast, by Application

13.2.6.5. Market Revenue and Forecast, by Industry Vertical

13.2.7.  Germany

13.2.7.1. Market Revenue and Forecast, by Component

13.2.7.2. Market Revenue and Forecast, by Deployment Model

13.2.7.3.  Market Revenue and Forecast, by Enterprise Size

13.2.7.4. Market Revenue and Forecast, by Application

13.2.7.5. Market Revenue and Forecast, by Industry Vertical

13.2.8.  France

13.2.8.1. Market Revenue and Forecast, by Component

13.2.8.2. Market Revenue and Forecast, by Deployment Model

13.2.8.3. Market Revenue and Forecast, by Enterprise Size

13.2.8.4. Market Revenue and Forecast, by Application

13.2.8.5.  Market Revenue and Forecast, by Industry Vertical

13.2.9. Rest of Europe

13.2.9.1. Market Revenue and Forecast, by Component

13.2.9.2. Market Revenue and Forecast, by Deployment Model

13.2.9.3. Market Revenue and Forecast, by Enterprise Size

13.2.9.4. Market Revenue and Forecast, by Application

13.2.9.5.  Market Revenue and Forecast, by Industry Vertical

13.3. APAC

13.3.1. Market Revenue and Forecast, by Component

13.3.2. Market Revenue and Forecast, by Deployment Model

13.3.3. Market Revenue and Forecast, by Enterprise Size

13.3.4. Market Revenue and Forecast, by Application

13.3.5. Market Revenue and Forecast, by Industry Vertical

13.3.6.  India

13.3.6.1. Market Revenue and Forecast, by Component

13.3.6.2. Market Revenue and Forecast, by Deployment Model

13.3.6.3. Market Revenue and Forecast, by Enterprise Size

13.3.6.4. Market Revenue and Forecast, by Application

13.3.6.5. Market Revenue and Forecast, by Industry Vertical

13.3.7. China

13.3.7.1. Market Revenue and Forecast, by Component

13.3.7.2.  Market Revenue and Forecast, by Deployment Model

13.3.7.3. Market Revenue and Forecast, by Enterprise Size

13.3.7.4. Market Revenue and Forecast, by Application

13.3.7.5. Market Revenue and Forecast, by Industry Vertical

13.3.8. Japan

13.3.8.1. Market Revenue and Forecast, by Component

13.3.8.2.  Market Revenue and Forecast, by Deployment Model

13.3.8.3. Market Revenue and Forecast, by Enterprise Size

13.3.8.4. Market Revenue and Forecast, by Application

13.3.8.5. Market Revenue and Forecast, by Industry Vertical

13.3.9. Rest of APAC

13.3.9.1. Market Revenue and Forecast, by Component

13.3.9.2. Market Revenue and Forecast, by Deployment Model

13.3.9.3. Market Revenue and Forecast, by Enterprise Size

13.3.9.4. Market Revenue and Forecast, by Application

13.3.9.5. Market Revenue and Forecast, by Industry Vertical

13.4. MEA

13.4.1. Market Revenue and Forecast, by Component

13.4.2. Market Revenue and Forecast, by Deployment Model

13.4.3. Market Revenue and Forecast, by Enterprise Size

13.4.4. Market Revenue and Forecast, by Application

13.4.5. Market Revenue and Forecast, by Industry Vertical

13.4.6. GCC

13.4.6.1. Market Revenue and Forecast, by Component

13.4.6.2. Market Revenue and Forecast, by Deployment Model

13.4.6.3.  Market Revenue and Forecast, by Enterprise Size

13.4.6.4. Market Revenue and Forecast, by Application

13.4.6.5. Market Revenue and Forecast, by Industry Vertical

13.4.7. North Africa

13.4.7.1. Market Revenue and Forecast, by Component

13.4.7.2. Market Revenue and Forecast, by Deployment Model

13.4.7.3. Market Revenue and Forecast, by Enterprise Size

13.4.7.4. Market Revenue and Forecast, by Application

13.4.7.5. Market Revenue and Forecast, by Industry Vertical

13.4.8. South Africa

13.4.8.1. Market Revenue and Forecast, by Component

13.4.8.2. Market Revenue and Forecast, by Deployment Model

13.4.8.3. Market Revenue and Forecast, by Enterprise Size

13.4.8.4. Market Revenue and Forecast, by Application

13.4.8.5. Market Revenue and Forecast, by Industry Vertical

13.4.9. Rest of MEA

13.4.9.1. Market Revenue and Forecast, by Component

13.4.9.2. Market Revenue and Forecast, by Deployment Model

13.4.9.3. Market Revenue and Forecast, by Enterprise Size

13.4.9.4. Market Revenue and Forecast, by Application

13.4.9.5. Market Revenue and Forecast, by Industry Vertical

13.5.  Latin America

13.5.1. Market Revenue and Forecast, by Component

13.5.2. Market Revenue and Forecast, by Deployment Model

13.5.3. Market Revenue and Forecast, by Enterprise Size

13.5.4. Market Revenue and Forecast, by Application

13.5.5. Market Revenue and Forecast, by Industry Vertical

13.5.6. Brazil

13.5.6.1. Market Revenue and Forecast, by Component

13.5.6.2. Market Revenue and Forecast, by Deployment Model

13.5.6.3. Market Revenue and Forecast, by Enterprise Size

13.5.6.4. Market Revenue and Forecast, by Application

13.5.6.5. Market Revenue and Forecast, by Industry Vertical

13.5.7. Rest of LATAM

13.5.7.1. Market Revenue and Forecast, by Component

13.5.7.2. Market Revenue and Forecast, by Deployment Model

13.5.7.3. Market Revenue and Forecast, by Enterprise Size

13.5.7.4. Market Revenue and Forecast, by Application

13.5.7.5. Market Revenue and Forecast, by Industry Vertical

Chapter 14. Company Profiles

14.1. Microsoft Corporation

14.1.1. Company Overview

14.1.2. Product Offerings

14.1.3. Financial Performance

14.1.4. Recent Initiatives

14.2. MPS Interactive Systems Limited

14.2.1. Company Overview

14.2.2. Product Offerings

14.2.3. Financial Performance

14.2.4. Recent Initiatives

14.3. Ambition

14.3.1. Company Overview

14.3.2. Product Offerings

14.3.3. Financial Performance

14.3.4. Recent Initiatives

14.4. Aon plc.

14.4.1. Company Overview

14.4.2. Product Offerings

14.4.3. Financial Performance

14.4.4. Recent Initiatives

14.5. Axonify Inc.

14.5.1. Company Overview

14.5.2. Product Offerings

14.5.3. Financial Performance

14.5.4. Recent Initiatives

14.6. BI WORLDWIDE (Bunchball Inc.)

14.6.1. Company Overview

14.6.2. Product Offerings

14.6.3. Financial Performance

14.6.4. Recent Initiatives

14.7. Callidus Software Inc. (SAP SE)

14.7.1. Company Overview

14.7.2. Product Offerings

14.7.3. Financial Performance

14.7.4. Recent Initiatives

14.8. Cognizant

14.8.1. Company Overview

14.8.2. Product Offerings

14.8.3. Financial Performance

14.8.4. Recent Initiatives

14.9. G-Cube

14.9.1. Company Overview

14.9.2. Product Offerings

14.9.3. Financial Performance

14.9.4. Recent Initiatives

14.10. IActionable

14.10.1. Company Overview

14.10.2. Product Offerings

14.10.3. Financial Performance

14.10.4. Recent Initiatives

Chapter 15. Research Methodology

15.1. Primary Research

15.2. Secondary Research

15.3. Assumptions

Chapter 16. Appendix

16.1. About Us

16.2. Glossary of Terms

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Frequently Asked Questions

The global gamification market size was accounted at USD 16.29 billion in 2024 and it is expected to reach around USD 190.87 billion by 2034.

The global gamification market is poised to grow at a CAGR of 27.90% from 2025 to 2034.

The major players operating in the gamification market are Microsoft Corporation, MPS Interactive Systems Limited, Ambition, Aon plc., Axonify Inc., BI WORLDWIDE (Bunchball Inc.), Callidus Software Inc. (SAP SE), Cognizant, G-Cube, Iactionable

SME adoption of cloud-based gamification solutions will drive market growth.

North America region will lead the global gamification market during the forecast period 2025 to 2034.

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