Augmented and Virtual Reality in Healthcare Market Size, Share, and Trends 2024 to 2034

The global augmented and virtual reality in healthcare market size is calculated at USD 4.04 billion in 2025 and is forecasted to reach around USD 18.38 billion by 2034, accelerating at a CAGR of 18.38% from 2025 to 2034. The North America augmented and virtual reality in healthcare market size surpassed USD 1.39 billion in 2024 and is expanding at a CAGR of 18.40% during the forecast period. The market sizing and forecasts are revenue-based (USD Million/Billion), with 2024 as the base year.

  • Last Updated : January 2025
  • Report Code : 2062
  • Category : Healthcare

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Augmented and Virtual Reality in Healthcare Market 

5.1. COVID-19 Landscape: Augmented and Virtual Reality in Healthcare Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Augmented and Virtual Reality in Healthcare Market, By Component

8.1. Augmented and Virtual Reality in Healthcare Market, by Component

8.1.1. Hardware

8.1.1.1. Market Revenue and Forecast

8.1.2. Software

8.1.2.1. Market Revenue and Forecast

8.1.3. Services

8.1.3.1. Market Revenue and Forecast

Chapter 9. Global Augmented and Virtual Reality in Healthcare Market, By Technology

9.1. Augmented and Virtual Reality in Healthcare Market, by Technology e

9.1.1. Augmented Reality

9.1.1.1. Market Revenue and Forecast

9.1.2. Augmented Reality

9.1.2.1. Market Revenue and Forecast

Chapter 10. Global Augmented and Virtual Reality in Healthcare Market, By End User 

10.1. Augmented and Virtual Reality in Healthcare Market, by End User

10.1.1. Hospitals, Clinics, and Surgical Centers

10.1.1.1. Market Revenue and Forecast

10.1.2. Research Organizations and Pharma Companies

10.1.2.1. Market Revenue and Forecast

10.1.3. Research and Diagnostics Laboratories

10.1.3.1. Market Revenue and Forecast

10.1.4. Government and Defense Institutions

10.1.4.1. Market Revenue and Forecast

10.1.5. Others

10.1.5.1. Market Revenue and Forecast

Chapter 11. Global Augmented and Virtual Reality in Healthcare Market, By Application 

11.1. Augmented and Virtual Reality in Healthcare Market, by Application

11.1.1. Surgery

11.1.1.1. Market Revenue and Forecast

11.1.2. Therapy

11.1.2.1. Market Revenue and Forecast

11.1.3. Education and training

11.1.3.1. Market Revenue and Forecast

11.1.4. Rehabilitation

11.1.4.1. Market Revenue and Forecast

11.1.5. Pain management

11.1.5.1. Market Revenue and Forecast

11.1.5. Others

11.1.5.1. Market Revenue and Forecast

Chapter 12. Global Augmented and Virtual Reality in Healthcare Market, Regional Estimates and Trend Forecast

12.1. North America

12.1.1. Market Revenue and Forecast, by Component

12.1.2. Market Revenue and Forecast, by Technology

12.1.3. Market Revenue and Forecast, by End User

12.1.4. Market Revenue and Forecast, by Application

12.1.5. U.S.

12.1.5.1. Market Revenue and Forecast, by Component

12.1.5.2. Market Revenue and Forecast, by Technology

12.1.5.3. Market Revenue and Forecast, by End User

12.1.5.4. Market Revenue and Forecast, by Application

12.1.6. Rest of North America

12.1.6.1. Market Revenue and Forecast, by Component

12.1.6.2. Market Revenue and Forecast, by Technology

12.1.6.3. Market Revenue and Forecast, by End User

12.1.6.4. Market Revenue and Forecast, by Application

12.2. Europe

12.2.1. Market Revenue and Forecast, by Component

12.2.2. Market Revenue and Forecast, by Technology

12.2.3. Market Revenue and Forecast, by End User

12.2.4. Market Revenue and Forecast, by Application

12.2.5. UK

12.2.5.1. Market Revenue and Forecast, by Component

12.2.5.2. Market Revenue and Forecast, by Technology

12.2.5.3. Market Revenue and Forecast, by End User

12.2.5.4. Market Revenue and Forecast, by Application

12.2.6. Germany

12.2.6.1. Market Revenue and Forecast, by Component

12.2.6.2. Market Revenue and Forecast, by Technology

12.2.6.3. Market Revenue and Forecast, by End User

12.2.6.4. Market Revenue and Forecast, by Application

12.2.7. France

12.2.7.1. Market Revenue and Forecast, by Component

12.2.7.2. Market Revenue and Forecast, by Technology

12.2.7.3. Market Revenue and Forecast, by End User

12.2.7.4. Market Revenue and Forecast, by Application

12.2.8. Rest of Europe

12.2.8.1. Market Revenue and Forecast, by Component

12.2.8.2. Market Revenue and Forecast, by Technology

12.2.8.3. Market Revenue and Forecast, by End User

12.2.8.4. Market Revenue and Forecast, by Application

12.3. APAC

12.3.1. Market Revenue and Forecast, by Component

12.3.2. Market Revenue and Forecast, by Technology

12.3.3. Market Revenue and Forecast, by End User

12.3.4. Market Revenue and Forecast, by Application

12.3.5. India

12.3.5.1. Market Revenue and Forecast, by Component

12.3.5.2. Market Revenue and Forecast, by Technology

12.3.5.3. Market Revenue and Forecast, by End User

12.3.5.4. Market Revenue and Forecast, by Application

12.3.6. China

12.3.6.1. Market Revenue and Forecast, by Component

12.3.6.2. Market Revenue and Forecast, by Technology

12.3.6.3. Market Revenue and Forecast, by End User

12.3.6.4. Market Revenue and Forecast, by Application

12.3.7. Japan

12.3.7.1. Market Revenue and Forecast, by Component

12.3.7.2. Market Revenue and Forecast, by Technology

12.3.7.3. Market Revenue and Forecast, by End User

12.3.7.4. Market Revenue and Forecast, by Application

12.3.8. Rest of APAC

12.3.8.1. Market Revenue and Forecast, by Component

12.3.8.2. Market Revenue and Forecast, by Technology

12.3.8.3. Market Revenue and Forecast, by End User

12.3.8.4. Market Revenue and Forecast, by Application

12.4. MEA

12.4.1. Market Revenue and Forecast, by Component

12.4.2. Market Revenue and Forecast, by Technology

12.4.3. Market Revenue and Forecast, by End User

12.4.4. Market Revenue and Forecast, by Application

12.4.5. GCC

12.4.5.1. Market Revenue and Forecast, by Component

12.4.5.2. Market Revenue and Forecast, by Technology

12.4.5.3. Market Revenue and Forecast, by End User

12.4.5.4. Market Revenue and Forecast, by Application

12.4.6. North Africa

12.4.6.1. Market Revenue and Forecast, by Component

12.4.6.2. Market Revenue and Forecast, by Technology

12.4.6.3. Market Revenue and Forecast, by End User

12.4.6.4. Market Revenue and Forecast, by Application

12.4.7. South Africa

12.4.7.1. Market Revenue and Forecast, by Component

12.4.7.2. Market Revenue and Forecast, by Technology

12.4.7.3. Market Revenue and Forecast, by End User

12.4.7.4. Market Revenue and Forecast, by Application

12.4.8. Rest of MEA

12.4.8.1. Market Revenue and Forecast, by Component

12.4.8.2. Market Revenue and Forecast, by Technology

12.4.8.3. Market Revenue and Forecast, by End User

12.4.8.4. Market Revenue and Forecast, by Application

12.5. Latin America

12.5.1. Market Revenue and Forecast, by Component

12.5.2. Market Revenue and Forecast, by Technology

12.5.3. Market Revenue and Forecast, by End User

12.5.4. Market Revenue and Forecast, by Application

12.5.5. Brazil

12.5.5.1. Market Revenue and Forecast, by Component

12.5.5.2. Market Revenue and Forecast, by Technology

12.5.5.3. Market Revenue and Forecast, by End User

12.5.5.4. Market Revenue and Forecast, by Application

12.5.6. Rest of LATAM

12.5.6.1. Market Revenue and Forecast, by Component

12.5.6.2. Market Revenue and Forecast, by Technology

12.5.6.3. Market Revenue and Forecast, by End User

12.5.6.4. Market Revenue and Forecast, by Application

Chapter 13. Company Profiles

13.1. Eon Reality, Inc

13.1.1. Company Overview

13.1.2. Product Offerings

13.1.3. Financial Performance

13.1.4. Recent Initiatives

13.2. Layar

13.2.1. Company Overview

13.2.2. Product Offerings

13.2.3. Financial Performance

13.2.4. Recent Initiatives

13.3. Bioflight VR

13.3.1. Company Overview

13.3.2. Product Offerings

13.3.3. Financial Performance

13.3.4. Recent Initiatives

13.4. WorldViz

13.4.1. Company Overview

13.4.2. Product Offerings

13.4.3. Financial Performance

13.4.4. Recent Initiatives

13.5. TheraSim Inc

13.5.1. Company Overview

13.5.2. Product Offerings

13.5.3. Financial Performance

13.5.4. Recent Initiatives

13.6. CAE

13.6.1. Company Overview

13.6.2. Product Offerings

13.6.3. Financial Performance

13.6.4. Recent Initiatives

13.7. GE Healthcare

13.7.1. Company Overview

13.7.2. Product Offerings

13.7.3. Financial Performance

13.7.4. Recent Initiatives

13.8. Koninklijke Philips N.V.

13.8.1. Company Overview

13.8.2. Product Offerings

13.8.3. Financial Performance

13.8.4. Recent Initiatives

13.9. Intuitive Surgical

13.9.1. Company Overview

13.9.2. Product Offerings

13.9.3. Financial Performance

13.9.4. Recent Initiatives

13.10. Siemens Ltd

13.10.1. Company Overview

13.10.2. Product Offerings

13.10.3. Financial Performance

13.10.4. Recent Initiatives

Chapter 14. Research Methodology

14.1. Primary Research

14.2. Secondary Research

14.3. Assumptions

Chapter 15. Appendix

15.1. About Us

15.2. Glossary of Terms

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Frequently Asked Questions

The global augmented and virtual reality in healthcare market size was accounted at USD 3.40 billion in 2024 and it is expected to reach around USD 18.38 billion by 2034.

The global augmented and virtual reality in healthcare market is poised to grow at a CAGR of 18.38% from 2025 to 2034.

The major players operating in the augmented and virtual reality in healthcare market are Eon Reality, Inc, Layar, Bioflight VR, WorldViz, TheraSim Inc, CAE, GE Healthcare, Koninklijke Philips N.V., Intuitive Surgical, Siemens Ltd and Mindmaze

The use of different types of wearable devices like goggles, fit bands, rings or expected to drive the market growth in the coming years

North America region will lead the global augmented and virtual reality in healthcare market during the forecast period 2025 to 2034.

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