Augmented Reality (AR) And Virtual Reality (VR) In Manufacturing Market Size, Share, and Trends 2024 to 2034

The global augmented reality (AR) and virtual reality (VR) in manufacturing market size is calculated at USD 15.87 billion in 2025 and is forecasted to reach around USD 100.01 billion by 2034, accelerating at a CAGR of 22.88% from 2025 to 2034. The market sizing and forecasts are revenue-based (USD Million/Billion), with 2024 as the base year.

  • Last Updated : January 2025
  • Report Code : 2670
  • Category : ICT

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology (Premium Insights)

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market 

5.1. COVID-19 Landscape: Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, By Component

8.1. Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, by Component

8.1.1. Hardware

8.1.1.1. Market Revenue and Forecast

8.1.2. Software

8.1.2.1. Market Revenue and Forecast

8.1.3. Services

8.1.3.1. Market Revenue and Forecast

Chapter 9. Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, By Technology

9.1. Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, by Technology

9.1.1. Augmented Reality

9.1.1.1. Market Revenue and Forecast

9.1.2. Virtual Reality

9.1.2.1. Market Revenue and Forecast

Chapter 10. Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, By Device 

10.1. Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, by Device

10.1.1. Head-mounted Display

10.1.1.1. Market Revenue and Forecast

10.1.2. Head-up Display

10.1.2.1. Market Revenue and Forecast

10.1.3. Handheld Devices

10.1.3.1. Market Revenue and Forecast

Chapter 11. Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, By Application 

11.1. Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, by Application

11.1.1. Product Design & Development

11.1.1.1. Market Revenue and Forecast

11.1.2. Safety & Training

11.1.2.1. Market Revenue and Forecast

11.1.3. Maintenance & Repair

11.1.3.1. Market Revenue and Forecast

Chapter 12. Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, Regional Estimates and Trend Forecast

12.1. North America

12.1.1. Market Revenue and Forecast, by Component

12.1.2. Market Revenue and Forecast, by Technology

12.1.3. Market Revenue and Forecast, by Device

12.1.4. Market Revenue and Forecast, by Application

12.1.5. U.S.

12.1.5.1. Market Revenue and Forecast, by Component

12.1.5.2. Market Revenue and Forecast, by Technology

12.1.5.3. Market Revenue and Forecast, by Device

12.1.5.4. Market Revenue and Forecast, by Application

12.1.6. Rest of North America

12.1.6.1. Market Revenue and Forecast, by Component

12.1.6.2. Market Revenue and Forecast, by Technology

12.1.6.3. Market Revenue and Forecast, by Device

12.1.6.4. Market Revenue and Forecast, by Application

12.2. Europe

12.2.1. Market Revenue and Forecast, by Component

12.2.2. Market Revenue and Forecast, by Technology

12.2.3. Market Revenue and Forecast, by Device

12.2.4. Market Revenue and Forecast, by Application

12.2.5. UK

12.2.5.1. Market Revenue and Forecast, by Component

12.2.5.2. Market Revenue and Forecast, by Technology

12.2.5.3. Market Revenue and Forecast, by Device

12.2.5.4. Market Revenue and Forecast, by Application

12.2.6. Germany

12.2.6.1. Market Revenue and Forecast, by Component

12.2.6.2. Market Revenue and Forecast, by Technology

12.2.6.3. Market Revenue and Forecast, by Device

12.2.6.4. Market Revenue and Forecast, by Application

12.2.7. France

12.2.7.1. Market Revenue and Forecast, by Component

12.2.7.2. Market Revenue and Forecast, by Technology

12.2.7.3. Market Revenue and Forecast, by Device

12.2.7.4. Market Revenue and Forecast, by Application

12.2.8. Rest of Europe

12.2.8.1. Market Revenue and Forecast, by Component

12.2.8.2. Market Revenue and Forecast, by Technology

12.2.8.3. Market Revenue and Forecast, by Device

12.2.8.4. Market Revenue and Forecast, by Application

12.3. APAC

12.3.1. Market Revenue and Forecast, by Component

12.3.2. Market Revenue and Forecast, by Technology

12.3.3. Market Revenue and Forecast, by Device

12.3.4. Market Revenue and Forecast, by Application

12.3.5. India

12.3.5.1. Market Revenue and Forecast, by Component

12.3.5.2. Market Revenue and Forecast, by Technology

12.3.5.3. Market Revenue and Forecast, by Device

12.3.5.4. Market Revenue and Forecast, by Application

12.3.6. China

12.3.6.1. Market Revenue and Forecast, by Component

12.3.6.2. Market Revenue and Forecast, by Technology

12.3.6.3. Market Revenue and Forecast, by Device

12.3.6.4. Market Revenue and Forecast, by Application

12.3.7. Japan

12.3.7.1. Market Revenue and Forecast, by Component

12.3.7.2. Market Revenue and Forecast, by Technology

12.3.7.3. Market Revenue and Forecast, by Device

12.3.7.4. Market Revenue and Forecast, by Application

12.3.8. Rest of APAC

12.3.8.1. Market Revenue and Forecast, by Component

12.3.8.2. Market Revenue and Forecast, by Technology

12.3.8.3. Market Revenue and Forecast, by Device

12.3.8.4. Market Revenue and Forecast, by Application

12.4. MEA

12.4.1. Market Revenue and Forecast, by Component

12.4.2. Market Revenue and Forecast, by Technology

12.4.3. Market Revenue and Forecast, by Device

12.4.4. Market Revenue and Forecast, by Application

12.4.5. GCC

12.4.5.1. Market Revenue and Forecast, by Component

12.4.5.2. Market Revenue and Forecast, by Technology

12.4.5.3. Market Revenue and Forecast, by Device

12.4.5.4. Market Revenue and Forecast, by Application

12.4.6. North Africa

12.4.6.1. Market Revenue and Forecast, by Component

12.4.6.2. Market Revenue and Forecast, by Technology

12.4.6.3. Market Revenue and Forecast, by Device

12.4.6.4. Market Revenue and Forecast, by Application

12.4.7. South Africa

12.4.7.1. Market Revenue and Forecast, by Component

12.4.7.2. Market Revenue and Forecast, by Technology

12.4.7.3. Market Revenue and Forecast, by Device

12.4.7.4. Market Revenue and Forecast, by Application

12.4.8. Rest of MEA

12.4.8.1. Market Revenue and Forecast, by Component

12.4.8.2. Market Revenue and Forecast, by Technology

12.4.8.3. Market Revenue and Forecast, by Device

12.4.8.4. Market Revenue and Forecast, by Application

12.5. Latin America

12.5.1. Market Revenue and Forecast, by Component

12.5.2. Market Revenue and Forecast, by Technology

12.5.3. Market Revenue and Forecast, by Device

12.5.4. Market Revenue and Forecast, by Application

12.5.5. Brazil

12.5.5.1. Market Revenue and Forecast, by Component

12.5.5.2. Market Revenue and Forecast, by Technology

12.5.5.3. Market Revenue and Forecast, by Device

12.5.5.4. Market Revenue and Forecast, by Application

12.5.6. Rest of LATAM

12.5.6.1. Market Revenue and Forecast, by Component

12.5.6.2. Market Revenue and Forecast, by Technology

12.5.6.3. Market Revenue and Forecast, by Device

12.5.6.4. Market Revenue and Forecast, by Application

Chapter 13. Company Profiles

13.1. Microsoft Corporation

13.1.1. Company Overview

13.1.2. Product Offerings

13.1.3. Financial Performance

13.1.4. Recent Initiatives

13.2. Google LLC

13.2.1. Company Overview

13.2.2. Product Offerings

13.2.3. Financial Performance

13.2.4. Recent Initiatives

13.3. Samsung Group

13.3.1. Company Overview

13.3.2. Product Offerings

13.3.3. Financial Performance

13.3.4. Recent Initiatives

13.4. Vuzix Corporation

13.4.1. Company Overview

13.4.2. Product Offerings

13.4.3. Financial Performance

13.4.4. Recent Initiatives

13.5. SkillReal

13.5.1. Company Overview

13.5.2. Product Offerings

13.5.3. Financial Performance

13.5.4. Recent Initiatives

13.6. Ediiie

13.6.1. Company Overview

13.6.2. Product Offerings

13.6.3. Financial Performance

13.6.4. Recent Initiatives

13.7. EON Realty, Inc.

13.7.1. Company Overview

13.7.2. Product Offerings

13.7.3. Financial Performance

13.7.4. Recent Initiatives

13.8. Kaon Interactive Inc.

13.8.1. Company Overview

13.8.2. Product Offerings

13.8.3. Financial Performance

13.8.4. Recent Initiatives

13.9. Worldviz, Inc.

13.9.1. Company Overview

13.9.2. Product Offerings

13.9.3. Financial Performance

13.9.4. Recent Initiatives

13.10. SoluLab

13.10.1. Company Overview

13.10.2. Product Offerings

13.10.3. Financial Performance

13.10.4. Recent Initiatives

Chapter 14. Research Methodology

14.1. Primary Research

14.2. Secondary Research

14.3. Assumptions

Chapter 15. Appendix

15.1. About Us

15.2. Glossary of Terms

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Frequently Asked Questions

The global augmented reality (AR) and virtual reality (VR) in manufacturing market size was accounted at USD 12.74 billion in 2024 and it is expected to reach around USD 100.01 billion by 2034.

The global augmented reality (AR) and virtual reality (VR) in manufacturing market is poised to grow at a CAGR of 22.88% from 2025 to 2034.

The major players operating in the augmented reality (AR) and virtual reality (VR) in manufacturing market are Microsoft Corporation, Google LLC, Samsung Group, Vuzix Corporation, SkillReal, Ediiie, EON Realty, Inc., Kaon Interactive Inc., Worldviz, Inc., SoluLab, ESI Group and Others.

The driving factors of the augmented reality (AR) and virtual reality (VR) in manufacturing market are the rise in government initiatives and increased investments by established manufacturers to upgrade their technology.

North America region will lead the global augmented reality (AR) and virtual reality (VR) in manufacturing market during the forecast period 2025 to 2034.

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