Augmented Reality Market Size, Share, and Trends 2024 to 2034

Augmented Reality Market (By Component: Hardware, Software; By Technology: Marker-based AR, Marker-less AR; By Device Type: Head-Up Display, Head-Mounted Display; By Industry Vertical: Gaming, Retail and Ecommerce, Healthcare, Aerospace and Defense, Automotive, Education, Industrial and Manufacturing, Others) - Global Industry Analysis, Size, Share, Growth, Trends, Regional Outlook, and Forecast 2024-2034

  • Last Updated : July 2024
  • Report Code : 2895
  • Category : ICT

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology (Premium Insights)

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Augmented Reality Market 

5.1. COVID-19 Landscape: Augmented Reality Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Augmented Reality Market, By Component

8.1. Augmented Reality Market, by Component, 2024-2034

8.1.1. Hardware

8.1.1.1. Market Revenue and Forecast (2021-2034)

8.1.2. Software

8.1.2.1. Market Revenue and Forecast (2021-2034)

Chapter 9. Global Augmented Reality Market, By Technology

9.1. Augmented Reality Market, by Technology, 2024-2034

9.1.1. Marker-based AR

9.1.1.1. Market Revenue and Forecast (2021-2034)

9.1.2. Marker-less AR

9.1.2.1. Market Revenue and Forecast (2021-2034)

Chapter 10. Global Augmented Reality Market, By Device Type 

10.1. Augmented Reality Market, by Device Type, 2024-2034

10.1.1. Head-Up Display

10.1.1.1. Market Revenue and Forecast (2021-2034)

10.1.2. Head-Mounted Display

10.1.2.1. Market Revenue and Forecast (2021-2034)

Chapter 11. Global Augmented Reality Market, By Industry Vertical 

11.1. Augmented Reality Market, by Industry Vertical, 2024-2034

11.1.1. Gaming

11.1.1.1. Market Revenue and Forecast (2021-2034)

11.1.2. Retail and Ecommerce

11.1.2.1. Market Revenue and Forecast (2021-2034)

11.1.3. Healthcare

11.1.3.1. Market Revenue and Forecast (2021-2034)

11.1.4. Aerospace and Defense

11.1.4.1. Market Revenue and Forecast (2021-2034)

11.1.5. Automotive

11.1.5.1. Market Revenue and Forecast (2021-2034)

11.1.6. Education

11.1.6.1. Market Revenue and Forecast (2021-2034)

11.1.7. Industrial and Manufacturing

11.1.7.1. Market Revenue and Forecast (2021-2034)

11.1.8. Others

11.1.8.1. Market Revenue and Forecast (2021-2034)

Chapter 12. Global Augmented Reality Market, Regional Estimates and Trend Forecast

12.1. North America

12.1.1. Market Revenue and Forecast, by Component (2021-2034)

12.1.2. Market Revenue and Forecast, by Technology (2021-2034)

12.1.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.1.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.1.5. U.S.

12.1.5.1. Market Revenue and Forecast, by Component (2021-2034)

12.1.5.2. Market Revenue and Forecast, by Technology (2021-2034)

12.1.5.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.1.5.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.1.6. Rest of North America

12.1.6.1. Market Revenue and Forecast, by Component (2021-2034)

12.1.6.2. Market Revenue and Forecast, by Technology (2021-2034)

12.1.6.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.1.6.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.2. Europe

12.2.1. Market Revenue and Forecast, by Component (2021-2034)

12.2.2. Market Revenue and Forecast, by Technology (2021-2034)

12.2.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.2.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.2.5. UK

12.2.5.1. Market Revenue and Forecast, by Component (2021-2034)

12.2.5.2. Market Revenue and Forecast, by Technology (2021-2034)

12.2.5.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.2.5.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.2.6. Germany

12.2.6.1. Market Revenue and Forecast, by Component (2021-2034)

12.2.6.2. Market Revenue and Forecast, by Technology (2021-2034)

12.2.6.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.2.6.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.2.7. France

12.2.7.1. Market Revenue and Forecast, by Component (2021-2034)

12.2.7.2. Market Revenue and Forecast, by Technology (2021-2034)

12.2.7.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.2.7.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.2.8. Rest of Europe

12.2.8.1. Market Revenue and Forecast, by Component (2021-2034)

12.2.8.2. Market Revenue and Forecast, by Technology (2021-2034)

12.2.8.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.2.8.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.3. APAC

12.3.1. Market Revenue and Forecast, by Component (2021-2034)

12.3.2. Market Revenue and Forecast, by Technology (2021-2034)

12.3.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.3.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.3.5. India

12.3.5.1. Market Revenue and Forecast, by Component (2021-2034)

12.3.5.2. Market Revenue and Forecast, by Technology (2021-2034)

12.3.5.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.3.5.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.3.6. China

12.3.6.1. Market Revenue and Forecast, by Component (2021-2034)

12.3.6.2. Market Revenue and Forecast, by Technology (2021-2034)

12.3.6.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.3.6.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.3.7. Japan

12.3.7.1. Market Revenue and Forecast, by Component (2021-2034)

12.3.7.2. Market Revenue and Forecast, by Technology (2021-2034)

12.3.7.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.3.7.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.3.8. Rest of APAC

12.3.8.1. Market Revenue and Forecast, by Component (2021-2034)

12.3.8.2. Market Revenue and Forecast, by Technology (2021-2034)

12.3.8.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.3.8.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.4. MEA

12.4.1. Market Revenue and Forecast, by Component (2021-2034)

12.4.2. Market Revenue and Forecast, by Technology (2021-2034)

12.4.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.4.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.4.5. GCC

12.4.5.1. Market Revenue and Forecast, by Component (2021-2034)

12.4.5.2. Market Revenue and Forecast, by Technology (2021-2034)

12.4.5.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.4.5.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.4.6. North Africa

12.4.6.1. Market Revenue and Forecast, by Component (2021-2034)

12.4.6.2. Market Revenue and Forecast, by Technology (2021-2034)

12.4.6.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.4.6.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.4.7. South Africa

12.4.7.1. Market Revenue and Forecast, by Component (2021-2034)

12.4.7.2. Market Revenue and Forecast, by Technology (2021-2034)

12.4.7.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.4.7.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.4.8. Rest of MEA

12.4.8.1. Market Revenue and Forecast, by Component (2021-2034)

12.4.8.2. Market Revenue and Forecast, by Technology (2021-2034)

12.4.8.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.4.8.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.5. Latin America

12.5.1. Market Revenue and Forecast, by Component (2021-2034)

12.5.2. Market Revenue and Forecast, by Technology (2021-2034)

12.5.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.5.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.5.5. Brazil

12.5.5.1. Market Revenue and Forecast, by Component (2021-2034)

12.5.5.2. Market Revenue and Forecast, by Technology (2021-2034)

12.5.5.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.5.5.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

12.5.6. Rest of LATAM

12.5.6.1. Market Revenue and Forecast, by Component (2021-2034)

12.5.6.2. Market Revenue and Forecast, by Technology (2021-2034)

12.5.6.3. Market Revenue and Forecast, by Device Type (2021-2034)

12.5.6.4. Market Revenue and Forecast, by Industry Vertical (2021-2034)

Chapter 13. Company Profiles

13.1. Google LLC

13.1.1. Company Overview

13.1.2. Product Offerings

13.1.3. Financial Performance

13.1.4. Recent Initiatives

13.2. Microsoft

13.2.1. Company Overview

13.2.2. Product Offerings

13.2.3. Financial Performance

13.2.4. Recent Initiatives

13.3. Samsung Electronics Co. Ltd.

13.3.1. Company Overview

13.3.2. Product Offerings

13.3.3. Financial Performance

13.3.4. Recent Initiatives

13.4. RealWear, Inc.

13.4.1. Company Overview

13.4.2. Product Offerings

13.4.3. Financial Performance

13.4.4. Recent Initiatives

13.5. Qualcomm Technologies, Inc.

13.5.1. Company Overview

13.5.2. Product Offerings

13.5.3. Financial Performance

13.5.4. Recent Initiatives

13.6. Niantic, Inc.

13.6.1. Company Overview

13.6.2. Product Offerings

13.6.3. Financial Performance

13.6.4. Recent Initiatives

13.7. Innowise Group

13.7.1. Company Overview

13.7.2. Product Offerings

13.7.3. Financial Performance

13.7.4. Recent Initiatives

13.8. HQSoftware

13.8.1. Company Overview

13.8.2. Product Offerings

13.8.3. Financial Performance

13.8.4. Recent Initiatives

13.9. Apple, Inc.

13.9.1. Company Overview

13.9.2. Product Offerings

13.9.3. Financial Performance

13.9.4. Recent Initiatives

13.10. AugRay LLC.

13.10.1. Company Overview

13.10.2. Product Offerings

13.10.3. Financial Performance

13.10.4. Recent Initiatives

Chapter 14. Research Methodology

14.1. Primary Research

14.2. Secondary Research

14.3. Assumptions

Chapter 15. Appendix

15.1. About Us

15.2. Glossary of Terms

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Frequently Asked Questions

The global augmented reality market size is expected to increase USD 2,804.82 billion by 2034 from USD 77.98 billion in 2023.

The global augmented reality market will register growth rate of 38.5% between 2024 and 2034.

The major players operating in the augmented reality market are Google LLC, Microsoft, Samsung Electronics Co. Ltd., RealWear, Inc., Qualcomm Technologies, Inc., Niantic, Inc., Innowise Group, HQSoftware, Apple, Inc., AugRay LLC., and Others.

The driving factors of the augmented reality market are the growing adoption of augmented reality across various industries such as healthcare, aerospace and defense, retail and e-commerce, and gaming.

North America region will lead the global augmented reality market during the forecast period 2024 to 2034.

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