Metaverse for Mental Health Market Size, Share, and Trends 2024 to 2034

The global metaverse for mental health market size was USD 1.51 billion in 2023, calculated at USD 1.91 billion in 2024 and is expected to be worth around USD 20.04 billion by 2034. The market is slated to expand at 26.5% CAGR from 2024 to 2034.

  • Last Updated : October 2024
  • Report Code : 3543
  • Category : Healthcare

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology (Premium Insights)

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Metaverse for Mental Health Market 

5.1. COVID-19 Landscape: Metaverse for Mental Health Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Metaverse for Mental Health Market, By Component

8.1. Metaverse for Mental Health Market, by Component, 2024-2034

8.1.1. Hardware

8.1.1.1. Market Revenue and Forecast (2021-2034)

8.1.2. Software

8.1.2.1. Market Revenue and Forecast (2021-2034)

8.1.3. Service

8.1.3.1. Market Revenue and Forecast (2021-2034)

Chapter 9. Global Metaverse for Mental Health Market, By Application

9.1. Metaverse for Mental Health Market, by Application, 2024-2034

9.1.1. Therapy and Counseling

9.1.1.1. Market Revenue and Forecast (2021-2034)

9.1.2. Mental Health Education

9.1.2.1. Market Revenue and Forecast (2021-2034)

9.1.3. Mindfulness and Meditation

9.1.3.1. Market Revenue and Forecast (2021-2034)

9.1.4. Others

9.1.4.1. Market Revenue and Forecast (2021-2034)

Chapter 10. Global Metaverse for Mental Health Market, By Technology 

10.1. Metaverse for Mental Health Market, by Technology, 2024-2034

10.1.1. Virtual Reality (VR)

10.1.1.1. Market Revenue and Forecast (2021-2034)

10.1.2. Augmented Reality (AR)

10.1.2.1. Market Revenue and Forecast (2021-2034)

10.1.3. Mixed Reality (MR)

10.1.3.1. Market Revenue and Forecast (2021-2034)

Chapter 11. Global Metaverse for Mental Health Market, By End User 

11.1. Metaverse for Mental Health Market, by End User, 2024-2034

11.1.1. Individuals

11.1.1.1. Market Revenue and Forecast (2021-2034)

11.1.2. Mental Health Professionals

11.1.2.1. Market Revenue and Forecast (2021-2034)

11.1.3. Healthcare Institutions

11.1.3.1. Market Revenue and Forecast (2021-2034)

11.1.4. Others

11.1.4.1. Market Revenue and Forecast (2021-2034)

Chapter 12. Global Metaverse for Mental Health Market, Regional Estimates and Trend Forecast

12.1. North America

12.1.1. Market Revenue and Forecast, by Component (2021-2034)

12.1.2. Market Revenue and Forecast, by Application (2021-2034)

12.1.3. Market Revenue and Forecast, by Technology (2021-2034)

12.1.4. Market Revenue and Forecast, by End User (2021-2034)

12.1.5. U.S.

12.1.5.1. Market Revenue and Forecast, by Component (2021-2034)

12.1.5.2. Market Revenue and Forecast, by Application (2021-2034)

12.1.5.3. Market Revenue and Forecast, by Technology (2021-2034)

12.1.5.4. Market Revenue and Forecast, by End User (2021-2034)

12.1.6. Rest of North America

12.1.6.1. Market Revenue and Forecast, by Component (2021-2034)

12.1.6.2. Market Revenue and Forecast, by Application (2021-2034)

12.1.6.3. Market Revenue and Forecast, by Technology (2021-2034)

12.1.6.4. Market Revenue and Forecast, by End User (2021-2034)

12.2. Europe

12.2.1. Market Revenue and Forecast, by Component (2021-2034)

12.2.2. Market Revenue and Forecast, by Application (2021-2034)

12.2.3. Market Revenue and Forecast, by Technology (2021-2034)

12.2.4. Market Revenue and Forecast, by End User (2021-2034)

12.2.5. UK

12.2.5.1. Market Revenue and Forecast, by Component (2021-2034)

12.2.5.2. Market Revenue and Forecast, by Application (2021-2034)

12.2.5.3. Market Revenue and Forecast, by Technology (2021-2034)

12.2.5.4. Market Revenue and Forecast, by End User (2021-2034)

12.2.6. Germany

12.2.6.1. Market Revenue and Forecast, by Component (2021-2034)

12.2.6.2. Market Revenue and Forecast, by Application (2021-2034)

12.2.6.3. Market Revenue and Forecast, by Technology (2021-2034)

12.2.6.4. Market Revenue and Forecast, by End User (2021-2034)

12.2.7. France

12.2.7.1. Market Revenue and Forecast, by Component (2021-2034)

12.2.7.2. Market Revenue and Forecast, by Application (2021-2034)

12.2.7.3. Market Revenue and Forecast, by Technology (2021-2034)

12.2.7.4. Market Revenue and Forecast, by End User (2021-2034)

12.2.8. Rest of Europe

12.2.8.1. Market Revenue and Forecast, by Component (2021-2034)

12.2.8.2. Market Revenue and Forecast, by Application (2021-2034)

12.2.8.3. Market Revenue and Forecast, by Technology (2021-2034)

12.2.8.4. Market Revenue and Forecast, by End User (2021-2034)

12.3. APAC

12.3.1. Market Revenue and Forecast, by Component (2021-2034)

12.3.2. Market Revenue and Forecast, by Application (2021-2034)

12.3.3. Market Revenue and Forecast, by Technology (2021-2034)

12.3.4. Market Revenue and Forecast, by End User (2021-2034)

12.3.5. India

12.3.5.1. Market Revenue and Forecast, by Component (2021-2034)

12.3.5.2. Market Revenue and Forecast, by Application (2021-2034)

12.3.5.3. Market Revenue and Forecast, by Technology (2021-2034)

12.3.5.4. Market Revenue and Forecast, by End User (2021-2034)

12.3.6. China

12.3.6.1. Market Revenue and Forecast, by Component (2021-2034)

12.3.6.2. Market Revenue and Forecast, by Application (2021-2034)

12.3.6.3. Market Revenue and Forecast, by Technology (2021-2034)

12.3.6.4. Market Revenue and Forecast, by End User (2021-2034)

12.3.7. Japan

12.3.7.1. Market Revenue and Forecast, by Component (2021-2034)

12.3.7.2. Market Revenue and Forecast, by Application (2021-2034)

12.3.7.3. Market Revenue and Forecast, by Technology (2021-2034)

12.3.7.4. Market Revenue and Forecast, by End User (2021-2034)

12.3.8. Rest of APAC

12.3.8.1. Market Revenue and Forecast, by Component (2021-2034)

12.3.8.2. Market Revenue and Forecast, by Application (2021-2034)

12.3.8.3. Market Revenue and Forecast, by Technology (2021-2034)

12.3.8.4. Market Revenue and Forecast, by End User (2021-2034)

12.4. MEA

12.4.1. Market Revenue and Forecast, by Component (2021-2034)

12.4.2. Market Revenue and Forecast, by Application (2021-2034)

12.4.3. Market Revenue and Forecast, by Technology (2021-2034)

12.4.4. Market Revenue and Forecast, by End User (2021-2034)

12.4.5. GCC

12.4.5.1. Market Revenue and Forecast, by Component (2021-2034)

12.4.5.2. Market Revenue and Forecast, by Application (2021-2034)

12.4.5.3. Market Revenue and Forecast, by Technology (2021-2034)

12.4.5.4. Market Revenue and Forecast, by End User (2021-2034)

12.4.6. North Africa

12.4.6.1. Market Revenue and Forecast, by Component (2021-2034)

12.4.6.2. Market Revenue and Forecast, by Application (2021-2034)

12.4.6.3. Market Revenue and Forecast, by Technology (2021-2034)

12.4.6.4. Market Revenue and Forecast, by End User (2021-2034)

12.4.7. South Africa

12.4.7.1. Market Revenue and Forecast, by Component (2021-2034)

12.4.7.2. Market Revenue and Forecast, by Application (2021-2034)

12.4.7.3. Market Revenue and Forecast, by Technology (2021-2034)

12.4.7.4. Market Revenue and Forecast, by End User (2021-2034)

12.4.8. Rest of MEA

12.4.8.1. Market Revenue and Forecast, by Component (2021-2034)

12.4.8.2. Market Revenue and Forecast, by Application (2021-2034)

12.4.8.3. Market Revenue and Forecast, by Technology (2021-2034)

12.4.8.4. Market Revenue and Forecast, by End User (2021-2034)

12.5. Latin America

12.5.1. Market Revenue and Forecast, by Component (2021-2034)

12.5.2. Market Revenue and Forecast, by Application (2021-2034)

12.5.3. Market Revenue and Forecast, by Technology (2021-2034)

12.5.4. Market Revenue and Forecast, by End User (2021-2034)

12.5.5. Brazil

12.5.5.1. Market Revenue and Forecast, by Component (2021-2034)

12.5.5.2. Market Revenue and Forecast, by Application (2021-2034)

12.5.5.3. Market Revenue and Forecast, by Technology (2021-2034)

12.5.5.4. Market Revenue and Forecast, by End User (2021-2034)

12.5.6. Rest of LATAM

12.5.6.1. Market Revenue and Forecast, by Component (2021-2034)

12.5.6.2. Market Revenue and Forecast, by Application (2021-2034)

12.5.6.3. Market Revenue and Forecast, by Technology (2021-2034)

12.5.6.4. Market Revenue and Forecast, by End User (2021-2034)

Chapter 13. Company Profiles

13.1. Facebook, Inc. (Meta Platforms, Inc.)

13.1.1. Company Overview

13.1.2. Product Offerings

13.1.3. Financial Performance

13.1.4. Recent Initiatives

13.2. MindMaze

13.2.1. Company Overview

13.2.2. Product Offerings

13.2.3. Financial Performance

13.2.4. Recent Initiatives

13.3. Relax VR

13.3.1. Company Overview

13.3.2. Product Offerings

13.3.3. Financial Performance

13.3.4. Recent Initiatives

13.4. Psious

13.4.1. Company Overview

13.4.2. Product Offerings

13.4.3. Financial Performance

13.4.4. Recent Initiatives

13.5. XRHealth

13.5.1. Company Overview

13.5.2. Product Offerings

13.5.3. Financial Performance

13.5.4. Recent Initiatives

13.6. Limbix

13.6.1. Company Overview

13.6.2. Product Offerings

13.6.3. Financial Performance

13.6.4. Recent Initiatives

13.7. Virtue

13.7.1. Company Overview

13.7.2. Product Offerings

13.7.3. Financial Performance

13.7.4. Recent Initiatives

13.8. PsycApps

13.8.1. Company Overview

13.8.2. Product Offerings

13.8.3. Financial Performance

13.8.4. Recent Initiatives

13.9. VRChat

13.9.1. Company Overview

13.9.2. Product Offerings

13.9.3. Financial Performance

13.9.4. Recent Initiatives

13.10. vSpatial

13.10.1. Company Overview

13.10.2. Product Offerings

13.10.3. Financial Performance

13.10.4. Recent Initiatives

Chapter 14. Research Methodology

14.1. Primary Research

14.2. Secondary Research

14.3. Assumptions

Chapter 15. Appendix

15.1. About Us

15.2. Glossary of Terms

Ask For Sample

No cookie-cutter, only authentic analysis – take the 1st step to become a Precedence Research client