The global metaverse in e-commerce market size is calculated at USD 66.61 billion in 2025 and is forecasted to reach around USD 1,151.12 billion by 2034, accelerating at a CAGR of 37.39% from 2025 to 2034. The North America market size surpassed USD 19.21 billion in 2024 and is expanding at a CAGR of 37.42% during the forecast period. The market sizing and forecasts are revenue-based (USD Million/Billion), with 2024 as the base year.
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
3.1. Market Snapshot
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
5.1. COVID-19 Landscape: Metaverse in E-commerce Industry Impact
5.2. COVID 19 - Impact Assessment for the Industry
5.3. COVID 19 Impact: Global Major Government Policy
5.4. Market Trends and Opportunities in the COVID-19 Landscape
6.1. Market Dynamics
6.1.1. Market Drivers
6.1.2. Market Restraints
6.1.3. Market Opportunities
6.2. Porter’s Five Forces Analysis
6.2.1. Bargaining power of suppliers
6.2.2. Bargaining power of buyers
6.2.3. Threat of substitute
6.2.4. Threat of new entrants
6.2.5. Degree of competition
7.1.1. Company Market Share/Positioning Analysis
7.1.2. Key Strategies Adopted by Players
7.1.3. Vendor Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of Buyers
8.1. Metaverse in E-commerce Market, by Platform
8.1.1. Computer
8.1.1.1. Market Revenue and Forecast
8.1.2. Mobile
8.1.2.1. Market Revenue and Forecast
8.1.3. Headset
8.1.3.1. Market Revenue and Forecast
9.1. Metaverse in E-commerce Market, by Technology
9.1.1. AR and VR
9.1.1.1. Market Revenue and Forecast
9.1.2. Blockchain
9.1.2.1. Market Revenue and Forecast
9.1.3. Mixed reality
9.1.3.1. Market Revenue and Forecast
9.1.4. Others
9.1.4.1. Market Revenue and Forecast
10.1. North America
10.1.1. Market Revenue and Forecast, by Platform
10.1.2. Market Revenue and Forecast, by Technology
10.1.3. U.S.
10.1.3.1. Market Revenue and Forecast, by Platform
10.1.3.2. Market Revenue and Forecast, by Technology
10.1.4. Rest of North America
10.1.4.1. Market Revenue and Forecast, by Platform
10.1.4.2. Market Revenue and Forecast, by Technology
10.2. Europe
10.2.1. Market Revenue and Forecast, by Platform
10.2.2. Market Revenue and Forecast, by Technology
10.2.3. UK
10.2.3.1. Market Revenue and Forecast, by Platform
10.2.3.2. Market Revenue and Forecast, by Technology
10.2.4. Germany
10.2.4.1. Market Revenue and Forecast, by Platform
10.2.4.2. Market Revenue and Forecast, by Technology
10.2.5. France
10.2.5.1. Market Revenue and Forecast, by Platform
10.2.5.2. Market Revenue and Forecast, by Technology
10.2.6. Rest of Europe
10.2.6.1. Market Revenue and Forecast, by Platform
10.2.6.2. Market Revenue and Forecast, by Technology
10.3. APAC
10.3.1. Market Revenue and Forecast, by Platform
10.3.2. Market Revenue and Forecast, by Technology
10.3.3. India
10.3.3.1. Market Revenue and Forecast, by Platform
10.3.3.2. Market Revenue and Forecast, by Technology
10.3.4. China
10.3.4.1. Market Revenue and Forecast, by Platform
10.3.4.2. Market Revenue and Forecast, by Technology
10.3.5. Japan
10.3.5.1. Market Revenue and Forecast, by Platform
10.3.5.2. Market Revenue and Forecast, by Technology
10.3.6. Rest of APAC
10.3.6.1. Market Revenue and Forecast, by Platform
10.3.6.2. Market Revenue and Forecast, by Technology
10.4. MEA
10.4.1. Market Revenue and Forecast, by Platform
10.4.2. Market Revenue and Forecast, by Technology
10.4.3. GCC
10.4.3.1. Market Revenue and Forecast, by Platform
10.4.3.2. Market Revenue and Forecast, by Technology
10.4.4. North Africa
10.4.4.1. Market Revenue and Forecast, by Platform
10.4.4.2. Market Revenue and Forecast, by Technology
10.4.5. South Africa
10.4.5.1. Market Revenue and Forecast, by Platform
10.4.5.2. Market Revenue and Forecast, by Technology
10.4.6. Rest of MEA
10.4.6.1. Market Revenue and Forecast, by Platform
10.4.6.2. Market Revenue and Forecast, by Technology
10.5. Latin America
10.5.1. Market Revenue and Forecast, by Platform
10.5.2. Market Revenue and Forecast, by Technology
10.5.3. Brazil
10.5.3.1. Market Revenue and Forecast, by Platform
10.5.3.2. Market Revenue and Forecast, by Technology
10.5.4. Rest of LATAM
10.5.4.1. Market Revenue and Forecast, by Platform
10.5.4.2. Market Revenue and Forecast, by Technology
11.1. Facebook (Meta)
11.1.1. Company Overview
11.1.2. Product Offerings
11.1.3. Financial Performance
11.1.4. Recent Initiatives
11.2. Google
11.2.1. Company Overview
11.2.2. Product Offerings
11.2.3. Financial Performance
11.2.4. Recent Initiatives
11.3. Amazon
11.3.1. Company Overview
11.3.2. Product Offerings
11.3.3. Financial Performance
11.3.4. Recent Initiatives
11.4. Microsoft
11.4.1. Company Overview
11.4.2. Product Offerings
11.4.3. Financial Performance
11.4.4. Recent Initiatives
11.5. NVIDIA
11.5.1. Company Overview
11.5.2. Product Offerings
11.5.3. Financial Performance
11.5.4. Recent Initiatives
11.6. Unity Technologies
11.6.1. Company Overview
11.6.2. Product Offerings
11.6.3. Financial Performance
11.6.4. Recent Initiatives
11.7. Epic Games
11.7.1. Company Overview
11.7.2. Product Offerings
11.7.3. Financial Performance
11.7.4. Recent Initiatives
11.8. Decentraland
11.8.1. Company Overview
11.8.2. Product Offerings
11.8.3. Financial Performance
11.8.4. Recent Initiatives
11.9. Roblox Corporation
11.9.1. Company Overview
11.9.2. Product Offerings
11.9.3. Financial Performance
11.9.4. Recent Initiatives
11.10. Shopify
11.10.1. Company Overview
11.10.2. Product Offerings
11.10.3. Financial Performance
11.10.4. Recent Initiatives
12.1. Primary Research
12.2. Secondary Research
12.3. Assumptions
13.1. About Us
13.2. Glossary of Terms
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