Metaverse in Food Market Size, Share, and Trends 2024 to 2034

The global metaverse in food market size is calculated at USD 311.26 billion in 2025 and is forecasted to reach around USD 610.45 billion by 2034, accelerating at a CAGR of 7.73% from 2025 to 2034. The North America market size surpassed USD 130.42 billion in 2024 and is expanding at a CAGR of 7.74% during the forecast period. The market sizing and forecasts are revenue-based (USD Million/Billion), with 2024 as the base year.

  • Last Updated : February 2025
  • Report Code : 3694
  • Category : ICT

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology (Premium Insights)

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Metaverse in Food Market 

5.1. COVID-19 Landscape: Metaverse in Food Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Metaverse in Food Market, By Consumer

8.1. Metaverse in Food Market, by Consumer

8.1.1. Tech-savvy Early Adopters

8.1.1.1. Market Revenue and Forecast

8.1.2. Experience-driven Foodies

8.1.2.1. Market Revenue and Forecast

8.1.3. Health-conscious Consumers

8.1.3.1. Market Revenue and Forecast

8.1.4. Sustainability-focused Consumers

8.1.4.1. Market Revenue and Forecast

Chapter 9. Global Metaverse in Food Market, By Food Type

9.1. Metaverse in Food Market, by Food Type

9.1.1. Luxury and Gourmet Foods

9.1.1.1. Market Revenue and Forecast

9.1.2. Personalized Dietary Needs

9.1.2.1. Market Revenue and Forecast

9.1.3. Exotic and Culturally Diverse Cuisines

9.1.3.1. Market Revenue and Forecast

9.1.4. Experimental and Virtual-only Creations

9.1.4.1. Market Revenue and Forecast

Chapter 10. Global Metaverse in Food Market, Regional Estimates and Trend Forecast

10.1. North America

10.1.1. Market Revenue and Forecast, by Consumer

10.1.2. Market Revenue and Forecast, by Food Type

10.1.3. U.S.

10.1.3.1. Market Revenue and Forecast, by Consumer

10.1.3.2. Market Revenue and Forecast, by Food Type

10.1.4. Rest of North America

10.1.4.1. Market Revenue and Forecast, by Consumer

10.1.4.2. Market Revenue and Forecast, by Food Type

10.2. Europe

10.2.1. Market Revenue and Forecast, by Consumer

10.2.2. Market Revenue and Forecast, by Food Type

10.2.3. UK

10.2.3.1. Market Revenue and Forecast, by Consumer

10.2.3.2. Market Revenue and Forecast, by Food Type

10.2.4. Germany

10.2.4.1. Market Revenue and Forecast, by Consumer

10.2.4.2. Market Revenue and Forecast, by Food Type

10.2.5. France

10.2.5.1. Market Revenue and Forecast, by Consumer

10.2.5.2. Market Revenue and Forecast, by Food Type

10.2.6. Rest of Europe

10.2.6.1. Market Revenue and Forecast, by Consumer

10.2.6.2. Market Revenue and Forecast, by Food Type

10.3. APAC

10.3.1. Market Revenue and Forecast, by Consumer

10.3.2. Market Revenue and Forecast, by Food Type

10.3.3. India

10.3.3.1. Market Revenue and Forecast, by Consumer

10.3.3.2. Market Revenue and Forecast, by Food Type

10.3.4. China

10.3.4.1. Market Revenue and Forecast, by Consumer

10.3.4.2. Market Revenue and Forecast, by Food Type

10.3.5. Japan

10.3.5.1. Market Revenue and Forecast, by Consumer

10.3.5.2. Market Revenue and Forecast, by Food Type

10.3.6. Rest of APAC

10.3.6.1. Market Revenue and Forecast, by Consumer

10.3.6.2. Market Revenue and Forecast, by Food Type

10.4. MEA

10.4.1. Market Revenue and Forecast, by Consumer

10.4.2. Market Revenue and Forecast, by Food Type

10.4.3. GCC

10.4.3.1. Market Revenue and Forecast, by Consumer

10.4.3.2. Market Revenue and Forecast, by Food Type

10.4.4. North Africa

10.4.4.1. Market Revenue and Forecast, by Consumer

10.4.4.2. Market Revenue and Forecast, by Food Type

10.4.5. South Africa

10.4.5.1. Market Revenue and Forecast, by Consumer

10.4.5.2. Market Revenue and Forecast, by Food Type

10.4.6. Rest of MEA

10.4.6.1. Market Revenue and Forecast, by Consumer

10.4.6.2. Market Revenue and Forecast, by Food Type

10.5. Latin America

10.5.1. Market Revenue and Forecast, by Consumer

10.5.2. Market Revenue and Forecast, by Food Type

10.5.3. Brazil

10.5.3.1. Market Revenue and Forecast, by Consumer

10.5.3.2. Market Revenue and Forecast, by Food Type

10.5.4. Rest of LATAM

10.5.4.1. Market Revenue and Forecast, by Consumer

10.5.4.2. Market Revenue and Forecast, by Food Type

Chapter 11. Company Profiles

11.1. Meta (formerly Facebook)

11.1.1. Company Overview

11.1.2. Product Offerings

11.1.3. Financial Performance

11.1.4. Recent Initiatives

11.2. Google

11.2.1. Company Overview

11.2.2. Product Offerings

11.2.3. Financial Performance

11.2.4. Recent Initiatives

11.3. Microsoft

11.3.1. Company Overview

11.3.2. Product Offerings

11.3.3. Financial Performance

11.3.4. Recent Initiatives

11.4. Unity Technologies

11.4.1. Company Overview

11.4.2. Product Offerings

11.4.3. Financial Performance

11.4.4. Recent Initiatives

11.5. NVIDIA

11.5.1. Company Overview

11.5.2. Product Offerings

11.5.3. Financial Performance

11.5.4. Recent Initiatives

11.6. Epic Games

11.6.1. Company Overview

11.6.2. Product Offerings

11.6.3. Financial Performance

11.6.4. Recent Initiatives

11.7. Roblox Corporation

11.7.1. Company Overview

11.7.2. Product Offerings

11.7.3. Financial Performance

11.7.4. Recent Initiatives

11.8. Spatialand

11.8.1. Company Overview

11.8.2. Product Offerings

11.8.3. Financial Performance

11.8.4. Recent Initiatives

11.9. Somnium Space

11.9.1. Company Overview

11.9.2. Product Offerings

11.9.3. Financial Performance

11.9.4. Recent Initiatives

11.10. Decentraland

11.10.1. Company Overview

11.10.2. Product Offerings

11.10.3. Financial Performance

11.10.4. Recent Initiatives

Chapter 12. Research Methodology

12.1. Primary Research

12.2. Secondary Research

12.3. Assumptions

Chapter 13. Appendix

13.1. About Us

13.2. Glossary of Terms

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Frequently Asked Questions

The global metaverse in food market size is expected to increase USD 610.45 billion by 2034 from USD 289.82 billion in 2024.

The global metaverse in food market will register growth rate of 7.73% between 2025 and 2034.

The major players operating in the metaverse in food market are Meta (formerly Facebook), Google, Microsoft, Unity Technologies, NVIDIA, Epic Games, Roblox Corporation, Spatialand, Somnium Space, Decentraland, Samsung, HTC Corporation, Alibaba Group, Sony Corporation, Apple Inc., and Others.

The driving factors of the metaverse in food market are the growing collaboration between brands and successful marketing strategies and growing consumer interest in immersive virtual experiences.

North America region will lead the global metaverse in food market during the forecast period 2025 to 2034.

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