Amusement Park Market (By Rides: Mechanical Rides, Water Rides, Other Rides; By age: Up to 18 years, 19 to 35 years, 36 to50 years, 51 to 65 years, More than 65 years; By Revenue Source: Ticket, Food & Beverage, Merchandise, Hotels/Resorts, Others) - Global Industry Analysis, Size, Share, Growth, Trends, Regional Outlook, and Forecast 2024-2033
The global amusement park market size was valued at USD 60.11 billion in 2023 and is anticipated to reach around USD 110.21 billion by 2033, growing at a CAGR of 6.25% from 2024 to 2033. The rise in the number of adults and children visiting amusement parks is the key driving factor for the amusement park market.
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The U.S. amusement park market size was estimated at USD 18.48 billion in 2023 and is predicted to be worth around USD 34.12 billion by 2033, at a CAGR of 6.32% from 2024 to 2033.
North America dominated the amusement park market in 2023. The reason behind this trend is the comprehensive event calendar provided by regional park management, which includes a variety of festivals and shows throughout the year. This trend is observed across a spectrum of parks, ranging from smaller, independent ones to major industry players like Universal Studios and Disney Resorts. Across the United States and Canada, most amusement parks prioritize offering exhilarating experiences to thrill-seekers, with attractions such as jaw-dropping thrill rides, motion-simulating Spider-Man rides, and dizzying roller coasters.
Asia Pacific is anticipated to grow at the fastest rate over the studies period. The expansion of the market can be credited to several factors, such as a substantial domestic consumer pool, the proliferation of low-cost carriers, growing engagement on social media platforms, and a rise in disposable income. Alongside meeting essential needs, there's a noticeable surge in public interest in cultural and entertainment experiences, leading to a considerable willingness to invest in tourism and recreational activities.
Tamil Nadu plans to develop a large-format 100-acre theme park along the lines of those run by Disney and Universal Studios on the outskirts of Chennai through private sector participation, according to its new tourism policy, which was published in September 2023. The state government’s tourism department released its tourism policy, under which it has outlined twelve priority tourism segments.
The Asia Pacific amusement park market size was calculated at USD 15.63 billion in 2023 and is projected to expand around USD 29.21 billion by 2033, poised to grow at a CAGR of 6.45% from 2024 to 2033.
Years | Market Size (USD Billion) |
2023 | 15.63 |
2024 | 16.61 |
2025 | 17.64 |
2026 | 18.75 |
2027 | 19.92 |
2028 | 21.16 |
2029 | 22.48 |
2030 | 23.89 |
2031 | 25.38 |
2032 | 26.97 |
2033 | 29.21 |
Amusement parks, characterized by a variety of entertainment attractions like rides and games, offer fun experiences for visitors of all ages. A subset of amusement parks, known as theme parks, revolve around specific themes and feature themed areas with corresponding attractions. Unlike temporary funfairs and carnivals, amusement parks are permanent structures built for ongoing operation. They provide a wide range of attractions catering to diverse age groups and are more extensive than traditional city parks. One key factor driving the amusement park market's positive outlook is the rapid pace of urbanization, accompanied by significant growth in the travel and tourism industry. Moreover, the presence of state-of-the-art rides, licensed merchandise, and accommodation options within theme parks is further fueling the expansion of the industry.
Report Coverage | Details |
Growth Rate from 2024 to 2033 | CAGR of 6.25% |
Global Market Size in 2023 | USD 60.11 Billion |
Global Market Size in 2024 | USD 63.87 Billion |
Global Market Size by 2033 | USD 110.21 Billion |
Largest Market | North America |
Base Year | 2023 |
Forecast Period | 2024 to 2033 |
Segments Covered | By Rides, By age, and By Revenue Source |
Regions Covered | North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa |
Driver: Application of IoT
The Internet of Things (IoT) revolution has brought significant changes to how amusement parks operate. This technology makes efficient event tracking, monitoring, and crowd control within the park premises. Moreover, IoT wristbands act as multifunctional devices, serving as admission tickets and facilitating cashless transactions. In educational theme parks equipped with IoT sensors, parents can easily keep track of their children's whereabouts. These advancements are driving the demand for the amusement park market. In theme parks, the traditional manual submission of user information to regulatory agencies is replaced by automated processes, enhancing accessibility for business owners and officials.
The growth of the amusement park market may face challenges due to a shortage of skilled labor to deliver high-quality services and increased costs associated with labor-intensive operations, such as entertainment. Also, during the projected period, safety concerns associated with theme parks could pose significant obstacles to the market.
While amusement parks offer exciting and unique experiences for visitors, incidents of accidents, both natural and man-made, have been reported as associated risks. Most incidents are linked to ride malfunctions, inadequate maintenance, and negligence on the part of ride operators. Addressing these safety concerns will be crucial for sustaining the growth of the amusement park market.
Opportunity: Use of blockchain technology
Consumers are prioritizing experiences over material possessions, investing their disposable income in personalized and unique experiences. This can drive the growth of the experience economy. Social media platforms play a significant role in shaping consumer preferences and driving demand for these experiences. Blockchain technology is revolutionizing ticketing systems by offering secure options that mitigate price manipulation and fraud.
Blockchain tickets are protected from being resold above their original value and prevent duplication, which ensures that each ticket is used only once. Furthermore, it streamlines the tourist experience by enabling parks to integrate merchant discounts directly into tickets by eliminating the need for physical ticket printing.
The mechanical ride segment dominated the amusement park market in 2023. The increasing popularity of theme parks is driven by the growing number of visitors seeking adventurous roller coasters, expansive attractions, and immersive 4D experiences. Factors such as the expanding middle class, higher household expenditure on outdoor leisure activities, and the emergence of new theme parks from international competitors contribute to the growth of mechanical rides in the amusement park market.
The water rides segment is identified as the fastest-growing over the forecast period. The growing focus on recreational activities that families can enjoy together has made water rides increasingly popular. These rides appeal to people of all ages and are seen as a form of entertainment that includes everyone.
The 19 to 35 years segment dominated the amusement park market. Amusement parks are becoming increasingly popular among young adults who are seeking distinctive and immersive entertainment experiences. These parks provide a wide range of attractions, including exciting rides and live shows, which resonate with the adventurous nature of this demographic. Furthermore, the inclination to capture and share memorable moments on social media platforms like Instagram and TikTok has driven young adults to seek out visually captivating and shareable experiences.
The 36 to 50 years segment is expected to grow at a substantial rate during the projected period. Theme parks are increasingly catering to families, as parents bring their children to enjoy the attractions. Operators are placing a greater emphasis on providing well-rounded, top-notch family entertainment suitable for all age groups. They are also using wristbands to attract visitors. Moreover, exceptional service, ferry cruises, meticulously planned entertainment events, and activities inspired by vintage themes attract more tourists aged 36 to 50 to theme parks.
The ticket segment dominated the amusement park market in 2023. As entrance tickets remain the primary source of revenue for amusement parks, this segment is expected to experience notable growth in the coming future. Visitors increasingly see their trips to these parks as a chance to make enduring memories and partake in immersive, hands-on attractions.
The hotel/resort segment is expected to show fast-paced growth during the projected period. The growing trend of adding lodging options such as hotels and resorts within park premises is a significant factor driving increased revenue for these establishments.
Segments Covered in the Report
By Rides
By age
By Revenue Source
By Geography
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology (Premium Insights)
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
3.1. Market Snapshot
Chapter 4. Market Variables and Scope
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
Chapter 5. COVID 19 Impact on Amusement Park Market
5.1. COVID-19 Landscape: Amusement Park Industry Impact
5.2. COVID 19 - Impact Assessment for the Industry
5.3. COVID 19 Impact: Global Major Government Policy
5.4. Market Trends and Opportunities in the COVID-19 Landscape
Chapter 6. Market Dynamics Analysis and Trends
6.1. Market Dynamics
6.1.1. Market Drivers
6.1.2. Market Restraints
6.1.3. Market Opportunities
6.2. Porter’s Five Forces Analysis
6.2.1. Bargaining power of suppliers
6.2.2. Bargaining power of buyers
6.2.3. Threat of substitute
6.2.4. Threat of new entrants
6.2.5. Degree of competition
Chapter 7. Competitive Landscape
7.1.1. Company Market Share/Positioning Analysis
7.1.2. Key Strategies Adopted by Players
7.1.3. Vendor Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of Buyers
Chapter 8. Global Amusement Park Market, By Rides
8.1. Amusement Park Market, by Rides, 2024-2033
8.1.1 Mechanical Rides
8.1.1.1. Market Revenue and Forecast (2021-2033)
8.1.2. Water Rides
8.1.2.1. Market Revenue and Forecast (2021-2033)
8.1.3. Other Rides
8.1.3.1. Market Revenue and Forecast (2021-2033)
Chapter 9. Global Amusement Park Market, By Rides
9.1. Amusement Park Market, by Rides, 2024-2033
9.1.1. Up to 18 years
9.1.1.1. Market Revenue and Forecast (2021-2033)
9.1.2. 19 to 35 years
9.1.2.1. Market Revenue and Forecast (2021-2033)
9.1.3. 36 to50 years
9.1.3.1. Market Revenue and Forecast (2021-2033)
9.1.4. 51 to 65 years
9.1.4.1. Market Revenue and Forecast (2021-2033)
9.1.5. More than 65 years
9.1.5.1. Market Revenue and Forecast (2021-2033)
Chapter 10. Global Amusement Park Market, By Revenue Source
10.1. Amusement Park Market, by Revenue Source, 2024-2033
10.1.1. Ticket
10.1.1.1. Market Revenue and Forecast (2021-2033)
10.1.2. Food & Beverage
10.1.2.1. Market Revenue and Forecast (2021-2033)
10.1.3. Merchandise
10.1.3.1. Market Revenue and Forecast (2021-2033)
10.1.4. Hotels/Resorts
10.1.4.1. Market Revenue and Forecast (2021-2033)
10.1.5. Others
10.1.5.1. Market Revenue and Forecast (2021-2033)
Chapter 11. Global Amusement Park Market, Regional Estimates and Trend Forecast
11.1. North America
11.1.1. Market Revenue and Forecast, by Rides (2021-2033)
11.1.2. Market Revenue and Forecast, by Rides (2021-2033)
11.1.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.1.4. U.S.
11.1.4.1. Market Revenue and Forecast, by Rides (2021-2033)
11.1.4.2. Market Revenue and Forecast, by Rides (2021-2033)
11.1.4.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.1.5. Rest of North America
11.1.5.1. Market Revenue and Forecast, by Rides (2021-2033)
11.1.5.2. Market Revenue and Forecast, by Rides (2021-2033)
11.1.5.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.2. Europe
11.2.1. Market Revenue and Forecast, by Rides (2021-2033)
11.2.2. Market Revenue and Forecast, by Rides (2021-2033)
11.2.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.2.4. UK
11.2.4.1. Market Revenue and Forecast, by Rides (2021-2033)
11.2.4.2. Market Revenue and Forecast, by Rides (2021-2033)
11.2.4.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.2.5. Germany
11.2.5.1. Market Revenue and Forecast, by Rides (2021-2033)
11.2.5.2. Market Revenue and Forecast, by Rides (2021-2033)
11.2.5.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.2.6. France
11.2.6.1. Market Revenue and Forecast, by Rides (2021-2033)
11.2.6.2. Market Revenue and Forecast, by Rides (2021-2033)
11.2.6.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.2.7. Rest of Europe
11.2.7.1. Market Revenue and Forecast, by Rides (2021-2033)
11.2.7.2. Market Revenue and Forecast, by Rides (2021-2033)
11.2.7.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.3. APAC
11.3.1. Market Revenue and Forecast, by Rides (2021-2033)
11.3.2. Market Revenue and Forecast, by Rides (2021-2033)
11.3.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.3.4. India
11.3.4.1. Market Revenue and Forecast, by Rides (2021-2033)
11.3.4.2. Market Revenue and Forecast, by Rides (2021-2033)
11.3.4.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.3.5. China
11.3.5.1. Market Revenue and Forecast, by Rides (2021-2033)
11.3.5.2. Market Revenue and Forecast, by Rides (2021-2033)
11.3.5.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.3.6. Japan
11.3.6.1. Market Revenue and Forecast, by Rides (2021-2033)
11.3.6.2. Market Revenue and Forecast, by Rides (2021-2033)
11.3.6.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.3.7. Rest of APAC
11.3.7.1. Market Revenue and Forecast, by Rides (2021-2033)
11.3.7.2. Market Revenue and Forecast, by Rides (2021-2033)
11.3.7.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.4. MEA
11.4.1. Market Revenue and Forecast, by Rides (2021-2033)
11.4.2. Market Revenue and Forecast, by Rides (2021-2033)
11.4.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.4.4. GCC
11.4.4.1. Market Revenue and Forecast, by Rides (2021-2033)
11.4.4.2. Market Revenue and Forecast, by Rides (2021-2033)
11.4.4.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.4.5. North Africa
11.4.5.1. Market Revenue and Forecast, by Rides (2021-2033)
11.4.5.2. Market Revenue and Forecast, by Rides (2021-2033)
11.4.5.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.4.6. South Africa
11.4.6.1. Market Revenue and Forecast, by Rides (2021-2033)
11.4.6.2. Market Revenue and Forecast, by Rides (2021-2033)
11.4.6.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.4.7. Rest of MEA
11.4.7.1. Market Revenue and Forecast, by Rides (2021-2033)
11.4.7.2. Market Revenue and Forecast, by Rides (2021-2033)
11.4.7.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.5. Latin America
11.5.1. Market Revenue and Forecast, by Rides (2021-2033)
11.5.2. Market Revenue and Forecast, by Rides (2021-2033)
11.5.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.5.4. Brazil
11.5.4.1. Market Revenue and Forecast, by Rides (2021-2033)
11.5.4.2. Market Revenue and Forecast, by Rides (2021-2033)
11.5.4.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
11.5.5. Rest of LATAM
11.5.5.1. Market Revenue and Forecast, by Rides (2021-2033)
11.5.5.2. Market Revenue and Forecast, by Rides (2021-2033)
11.5.5.3. Market Revenue and Forecast, by Revenue Source (2021-2033)
Chapter 12. Company Profiles
12.1. Cedar Fair Entertainment Company
12.1.1. Company Overview
12.1.2. Product Offerings
12.1.3. Financial Performance
12.1.4. Recent Initiatives
12.2. Disney
12.2.1. Company Overview
12.2.2. Product Offerings
12.2.3. Financial Performance
12.2.4. Recent Initiatives
12.3. Comcast
12.3.1. Company Overview
12.3.2. Product Offerings
12.3.3. Financial Performance
12.3.4. Recent Initiatives
12.4. Chimelong Group Co., Ltd
12.4.1. Company Overview
12.4.2. Product Offerings
12.4.3. Financial Performance
12.4.4. Recent Initiatives
12.5. Ardent Leisure Group Limited.
12.5.1. Company Overview
12.5.2. Product Offerings
12.5.3. Financial Performance
12.5.4. Recent Initiatives
12.6. Fantawild Holdings Inc.
12.6.1. Company Overview
12.6.2. Product Offerings
12.6.3. Financial Performance
12.6.4. Recent Initiatives
12.7. IMG Worlds of Adventure
12.7.1. Company Overview
12.7.2. Product Offerings
12.7.3. Financial Performance
12.7.4. Recent Initiatives
12.8. Merlin Entertainments
12.8.1. Company Overview
12.8.2. Product Offerings
12.8.3. Financial Performance
12.8.4. Recent Initiatives
12.9. SeaWorld Parks & Entertainment, Inc.
12.9.1. Company Overview
12.9.2. Product Offerings
12.9.3. Financial Performance
12.9.4. Recent Initiatives
12.10. Warner Media, LLC.
12.10.1. Company Overview
12.10.2. Product Offerings
12.10.3. Financial Performance
12.10.4. Recent Initiatives
Chapter 13. Research Methodology
13.1. Primary Research
13.2. Secondary Research
13.3. Assumptions
Chapter 14. Appendix
14.1. About Us
14.2. Glossary of Terms
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