Visual Effects (VFX) Market Size, Share, and Trends 2024 to 2033

Visual Effects (VFX) Market (By Component: Software, Service, Hardware; By Product: Simulation FX, Animation, Modelling, Matte painting, Compositing; By Technology: AI (artificial intelligence), AR (augmented reality); By Application: Movies, Television, Gaming, Advertisements, Others) - Global Industry Analysis, Size, Share, Growth, Trends, Regional Outlook, and Forecast 2024-2033

  • Last Updated : May 2024
  • Report Code : 4217
  • Category : ICT

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology (Premium Insights)

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Visual Effects (VFX) Market 

5.1. COVID-19 Landscape: Visual Effects (VFX) Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Visual Effects (VFX) Market, By Component

8.1. Visual Effects (VFX) Market, by Component, 2024-2033

8.1.1. Software

8.1.1.1. Market Revenue and Forecast (2021-2033)

8.1.2. Service

8.1.2.1. Market Revenue and Forecast (2021-2033)

8.1.3. Service

8.1.3.1. Market Revenue and Forecast (2021-2033)

Chapter 9. Global Visual Effects (VFX) Market, By Product

9.1. Visual Effects (VFX) Market, by Product, 2024-2033

9.1.1. Simulation FX

9.1.1.1. Market Revenue and Forecast (2021-2033)

9.1.2. Animation

9.1.2.1. Market Revenue and Forecast (2021-2033)

9.1.3. Modelling

9.1.3.1. Market Revenue and Forecast (2021-2033)

9.1.4. Matte painting

9.1.4.1. Market Revenue and Forecast (2021-2033)

9.1.5. Compositing

9.1.5.1. Market Revenue and Forecast (2021-2033)

Chapter 10. Global Visual Effects (VFX) Market, By Technology 

10.1. Visual Effects (VFX) Market, by Technology, 2024-2033

10.1.1. AI (artificial intelligence)

10.1.1.1. Market Revenue and Forecast (2021-2033)

10.1.2. AR (augmented reality)

10.1.2.1. Market Revenue and Forecast (2021-2033)

Chapter 11. Global Visual Effects (VFX) Market, By Application 

11.1. Visual Effects (VFX) Market, by Application, 2024-2033

11.1.1. Movies

11.1.1.1. Market Revenue and Forecast (2021-2033)

11.1.2. Television

11.1.2.1. Market Revenue and Forecast (2021-2033)

11.1.3. Gaming

11.1.3.1. Market Revenue and Forecast (2021-2033)

11.1.4. Advertisements

11.1.4.1. Market Revenue and Forecast (2021-2033)

11.1.5. Others

11.1.5.1. Market Revenue and Forecast (2021-2033)

Chapter 12. Global Visual Effects (VFX) Market, Regional Estimates and Trend Forecast

12.1. North America

12.1.1. Market Revenue and Forecast, by Component (2021-2033)

12.1.2. Market Revenue and Forecast, by Product (2021-2033)

12.1.3. Market Revenue and Forecast, by Technology (2021-2033)

12.1.4. Market Revenue and Forecast, by Application (2021-2033)

12.1.5. U.S.

12.1.5.1. Market Revenue and Forecast, by Component (2021-2033)

12.1.5.2. Market Revenue and Forecast, by Product (2021-2033)

12.1.5.3. Market Revenue and Forecast, by Technology (2021-2033)

12.1.5.4. Market Revenue and Forecast, by Application (2021-2033)

12.1.6. Rest of North America

12.1.6.1. Market Revenue and Forecast, by Component (2021-2033)

12.1.6.2. Market Revenue and Forecast, by Product (2021-2033)

12.1.6.3. Market Revenue and Forecast, by Technology (2021-2033)

12.1.6.4. Market Revenue and Forecast, by Application (2021-2033)

12.2. Europe

12.2.1. Market Revenue and Forecast, by Component (2021-2033)

12.2.2. Market Revenue and Forecast, by Product (2021-2033)

12.2.3. Market Revenue and Forecast, by Technology (2021-2033)

12.2.4. Market Revenue and Forecast, by Application (2021-2033)

12.2.5. UK

12.2.5.1. Market Revenue and Forecast, by Component (2021-2033)

12.2.5.2. Market Revenue and Forecast, by Product (2021-2033)

12.2.5.3. Market Revenue and Forecast, by Technology (2021-2033)

12.2.5.4. Market Revenue and Forecast, by Application (2021-2033)

12.2.6. Germany

12.2.6.1. Market Revenue and Forecast, by Component (2021-2033)

12.2.6.2. Market Revenue and Forecast, by Product (2021-2033)

12.2.6.3. Market Revenue and Forecast, by Technology (2021-2033)

12.2.6.4. Market Revenue and Forecast, by Application (2021-2033)

12.2.7. France

12.2.7.1. Market Revenue and Forecast, by Component (2021-2033)

12.2.7.2. Market Revenue and Forecast, by Product (2021-2033)

12.2.7.3. Market Revenue and Forecast, by Technology (2021-2033)

12.2.7.4. Market Revenue and Forecast, by Application (2021-2033)

12.2.8. Rest of Europe

12.2.8.1. Market Revenue and Forecast, by Component (2021-2033)

12.2.8.2. Market Revenue and Forecast, by Product (2021-2033)

12.2.8.3. Market Revenue and Forecast, by Technology (2021-2033)

12.2.8.4. Market Revenue and Forecast, by Application (2021-2033)

12.3. APAC

12.3.1. Market Revenue and Forecast, by Component (2021-2033)

12.3.2. Market Revenue and Forecast, by Product (2021-2033)

12.3.3. Market Revenue and Forecast, by Technology (2021-2033)

12.3.4. Market Revenue and Forecast, by Application (2021-2033)

12.3.5. India

12.3.5.1. Market Revenue and Forecast, by Component (2021-2033)

12.3.5.2. Market Revenue and Forecast, by Product (2021-2033)

12.3.5.3. Market Revenue and Forecast, by Technology (2021-2033)

12.3.5.4. Market Revenue and Forecast, by Application (2021-2033)

12.3.6. China

12.3.6.1. Market Revenue and Forecast, by Component (2021-2033)

12.3.6.2. Market Revenue and Forecast, by Product (2021-2033)

12.3.6.3. Market Revenue and Forecast, by Technology (2021-2033)

12.3.6.4. Market Revenue and Forecast, by Application (2021-2033)

12.3.7. Japan

12.3.7.1. Market Revenue and Forecast, by Component (2021-2033)

12.3.7.2. Market Revenue and Forecast, by Product (2021-2033)

12.3.7.3. Market Revenue and Forecast, by Technology (2021-2033)

12.3.7.4. Market Revenue and Forecast, by Application (2021-2033)

12.3.8. Rest of APAC

12.3.8.1. Market Revenue and Forecast, by Component (2021-2033)

12.3.8.2. Market Revenue and Forecast, by Product (2021-2033)

12.3.8.3. Market Revenue and Forecast, by Technology (2021-2033)

12.3.8.4. Market Revenue and Forecast, by Application (2021-2033)

12.4. MEA

12.4.1. Market Revenue and Forecast, by Component (2021-2033)

12.4.2. Market Revenue and Forecast, by Product (2021-2033)

12.4.3. Market Revenue and Forecast, by Technology (2021-2033)

12.4.4. Market Revenue and Forecast, by Application (2021-2033)

12.4.5. GCC

12.4.5.1. Market Revenue and Forecast, by Component (2021-2033)

12.4.5.2. Market Revenue and Forecast, by Product (2021-2033)

12.4.5.3. Market Revenue and Forecast, by Technology (2021-2033)

12.4.5.4. Market Revenue and Forecast, by Application (2021-2033)

12.4.6. North Africa

12.4.6.1. Market Revenue and Forecast, by Component (2021-2033)

12.4.6.2. Market Revenue and Forecast, by Product (2021-2033)

12.4.6.3. Market Revenue and Forecast, by Technology (2021-2033)

12.4.6.4. Market Revenue and Forecast, by Application (2021-2033)

12.4.7. South Africa

12.4.7.1. Market Revenue and Forecast, by Component (2021-2033)

12.4.7.2. Market Revenue and Forecast, by Product (2021-2033)

12.4.7.3. Market Revenue and Forecast, by Technology (2021-2033)

12.4.7.4. Market Revenue and Forecast, by Application (2021-2033)

12.4.8. Rest of MEA

12.4.8.1. Market Revenue and Forecast, by Component (2021-2033)

12.4.8.2. Market Revenue and Forecast, by Product (2021-2033)

12.4.8.3. Market Revenue and Forecast, by Technology (2021-2033)

12.4.8.4. Market Revenue and Forecast, by Application (2021-2033)

12.5. Latin America

12.5.1. Market Revenue and Forecast, by Component (2021-2033)

12.5.2. Market Revenue and Forecast, by Product (2021-2033)

12.5.3. Market Revenue and Forecast, by Technology (2021-2033)

12.5.4. Market Revenue and Forecast, by Application (2021-2033)

12.5.5. Brazil

12.5.5.1. Market Revenue and Forecast, by Component (2021-2033)

12.5.5.2. Market Revenue and Forecast, by Product (2021-2033)

12.5.5.3. Market Revenue and Forecast, by Technology (2021-2033)

12.5.5.4. Market Revenue and Forecast, by Application (2021-2033)

12.5.6. Rest of LATAM

12.5.6.1. Market Revenue and Forecast, by Component (2021-2033)

12.5.6.2. Market Revenue and Forecast, by Product (2021-2033)

12.5.6.3. Market Revenue and Forecast, by Technology (2021-2033)

12.5.6.4. Market Revenue and Forecast, by Application (2021-2033)

Chapter 13. Company Profiles

13.1. Framestore Ltd.

13.1.1. Company Overview

13.1.2. Product Offerings

13.1.3. Financial Performance

13.1.4. Recent Initiatives

13.2. Hydraulx VFX Ltd

13.2.1. Company Overview

13.2.2. Product Offerings

13.2.3. Financial Performance

13.2.4. Recent Initiatives

13.3. Ingenuity Studios Inc.

13.3.1. Company Overview

13.3.2. Product Offerings

13.3.3. Financial Performance

13.3.4. Recent Initiatives

13.4. Makuta Effects Pvt. Ltd.

13.4.1. Company Overview

13.4.2. Product Offerings

13.4.3. Financial Performance

13.4.4. Recent Initiatives

13.5. Milk VFX, Rodeo FX Inc.

13.5.1. Company Overview

13.5.2. Product Offerings

13.5.3. Financial Performance

13.5.4. Recent Initiatives

13.6. Scanline VFX

13.6.1. Company Overview

13.6.2. Product Offerings

13.6.3. Financial Performance

13.6.4. Recent Initiatives

13.7. Sony Group Corp.

13.7.1. Company Overview

13.7.2. Product Offerings

13.7.3. Financial Performance

13.7.4. Recent Initiatives

13.8. Spin VFX

13.8.1. Company Overview

13.8.2. Product Offerings

13.8.3. Financial Performance

13.8.4. Recent Initiatives

13.9. Technicolor SA

13.9.1. Company Overview

13.9.2. Product Offerings

13.9.3. Financial Performance

13.9.4. Recent Initiatives

13.10. The Walt Disney Co.

13.10.1. Company Overview

13.10.2. Product Offerings

13.10.3. Financial Performance

13.10.4. Recent Initiatives

Chapter 14. Research Methodology

14.1. Primary Research

14.2. Secondary Research

14.3. Assumptions

Chapter 15. Appendix

15.1. About Us

 

15.2. Glossary of Terms

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