Portable Projector Market Size, Share, and Trends 2024 to 2034

The global Portable Projector market size surpassed USD 1.74 billion in 2023 and is estimated to increase from USD 1.86 billion in 2024 to approximately USD 3.60 billion by 2034. It is projected to grow at a CAGR of 6.83% from 2024 to 2034.

  • Last Updated : September 2024
  • Report Code : 4947
  • Category : Semiconductor and Electronic

Portable Projector Market Size and Forecast 2024 to 2034

The global portable projector market size surpassed USD 1.74 billion in 2023 and is estimated to increase from USD 1.86 billion in 2024 to approximately USD 3.60 billion by 2034. It is projected to grow at a CAGR of 6.83% from 2024 to 2034. The North America portable projector market size reached USD 590 million in 2023.

Portable Projector Market Size 2024 to 2034

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Portable Projector Market Key Takeaways

  • North America dominated the portable projector market with the largest market share of 34% in 2023.
  • Asia Pacific is expecting significant growth during the forecast period.
  • By technology, the digital light processing (DLP) segment generated the highest market share of 65% in 2023.
  • By projector size, the 50-200 inches segment contributed the biggest market share of 58% in 2023.
  • By connectivity, the wireless segment expected significant growth in the market during the predicted period.
  • By end-user, the home entertainment segment dominated the market in 2023
  • By distribution, the offline segment captured the largest market share of 76% in 2023.

U.S. Portable Projector Market Size and Growth 2024 to 2034

The U.S. portable projector market size was exhibited at USD 200 million in 2023 and is projected to be worth around USD 430 million by 2034, poised to grow at a CAGR of 7.20% from 2024 to 2034.

U.S. Portable Projector Market Size 2024 to 2034

North America dominated the portable projector market in 2023. The growth of the market is attributed to the rising demand for electronic products and the availability of the technology infrastructure, and the consumer base of technologically advanced electronic products is contributing to the rising demand for portable projectors. Regional countries like the U.S. and Canada are the major contributors to innovations in technology and are known as the early acceptors of technological advancement in products and services. The growing acceptance of eLearning and the integration of smart technologies in educational institutes and by educators are also fueling the adaptation rate of portable projectors. The rising busy lifestyle and the mobile working culture have enhanced the adaptation of the portable projector in the region.

  • The eLearning industry expands by 900% between 2000 and 2020.
  • The adaptation of AI into eLearning has led to an 80% increase in student engagement, with 48% preferring the use of ChatGPT for online quizzes or tests and 50% using it for research and studying purposes.
  • In the U.S.>, 60% of educators are adopting AI in the classroom, and teachers under the age of 26 are highly likely to adopt AI tools.
  • In the U.S., 51% of the teachers adopted AI-powered educational games to better engage students in learning, while 43% used adaptive learning platforms to enhance the learning process, and 35% used chatbots to support students.

Portable Projector Market Share, By Region, 2023 (%)

Asia Pacific is expecting significant growth during the forecast period. The growth of the market in the region is owing to the rising modernization and digitization of lifestyle and working culture, and the faster lifestyle is driving the demand for portable and easy-to-use electronic devices. The rising adoption of portable projectors in the educational as well as working culture is driving the growth of the portable projector market in the region.

Market Overview

A portable projector is a small or mini electronic device that projects images and videos on plain surfaces. The portable projector is also known as the handheld projector, mobile projector, pocket projector, mini beamer, or pico projector. They have the capability to project and create images with shining lights through miniatures and transparent lenses. The portable projector is simply known as the image projector from handheld electronic devices. The portable projector rapidly gaining popularity with the rise in digitization across various end-use industries. There are some types of portable projectors, including 4k projectors, LED, LCD, Nebula, laser, DLP, light projectors, mini ray projectors, pocket projectors, and others. The rising demand for cost-efficient, increased performance, and easy-going projector devices drives the growth of the portable projector market.

Here is the list of the latest and technologically advanced projectors

  • V5000i 4K RGB Laser TV UST Projector developed by BenQ for elevating the experience of movies, gaming, and multimedia content.
  • Optoma L1 + featuring Ultra HD 4K resolution, 4LED Projector TV L1 + in India developed by Optoma for the home entertainment.
  • PT-RZ990 Series 1-Chip DLP™ Projectors by Panasonic offering stunning color accuracy and bright and immersive images.
  • The Domino DTVS by SIM2 is a pinnacle that offers crystal-clear images and vibrant colors with stunning visuals.
  • The LG HU915QE Laser 4K UHD Smart Home Theater CineBeam Projector is designed for an unparalleled home entertainment experience.

Portable Projector Market Growth Factors

  • The rising demand for portable, easy-to-use, and handle electronic products with enhanced performance, flexibility, and efficiency with lower-cost products is boosting the demand for portable projectors.
  • The increasing digitalization in different industries like education, which efficiently accepts the digital learning process that enhances the student's learning capabilities with live visual effects and a better understanding of topics, which drives the installation of portable projectors in classrooms and other educational applications.
  • The rising younger population, which is more likely to be attracted to the immersive picture experience at their homely comfort in terms of gaming and entertainment purposes, drives the growth of the portable projector market.
  • The portable projector offers great flexibility, portability, and ease of operation, which makes it ideal for various uses; the faster and more mobile lifestyle drives the demand for compact electronic devices with cost efficiency, which boosts the growth of the market.
  • The rising technological advancements in electronic devices and the leading technology players are highly investing in the launch of portable technologically advanced products with cost efficiency, which is contributing to the expansion of the market.

How Can AI Impact the Portable Projector Market?

The integration of AI into the projector is experiencing rapid advancements in technology and product performance. The AI integration enhanced the consumer experience. AI could improve the quality of the camera or the lens of the projector and enhance the audio and video experience. The AI algorithms automatically detect and adjust the clarity and brightness of the projector's lens or camera. It eliminates the requirement of manual focusing. The integration of AI could increase the efficiency of the different settings of the portable projector, which would accelerate the demand for portable projectors by different consumer applications. 

  • For Instance, in November 2023, Humane, a secretive startup, launched the ‘AI-Pin,’ an AI-powered projector that has the capability to replace phones. The AI-Pin is a portable wearable projector that has properties like sending messages, capturing photos with an ultra-wide RGB camera, and answering questions using Chat-GPT.

Market Scope

Report Coverage Details
Market Size by 2034 USD 3.60 Billion
Market Size in 2023 USD 1.74 Billion
Market Size in 2024 USD 1.86 Billion
Market Growth Rate from 2024 to 2034 CAGR of 6.83%
Largest Market North America
Base Year 2023
Forecast Period 2024 to 2034
Segments Covered Technology, End-User, Projector Size, Connectivity, Distribution and Regions
Regions Covered North America, Europe, Asia-Pacific, Latin America and Middle East & Africa

Market Dynamics

Driver

Rising digitization of educational institutes

Education is one of the most important and leading industries, and it is necessary for the growing future generation. The rising population across the world and the urbanization and digitization across the world are driving educational institutions to adopt the digitized way to learning students, which creates the demand for portable, technologically advanced devices that can create and project images and videos in the classroom setting which benefits the students with a better understanding of subjects or topics and increase the learning experience. The rising investment in the digitization of educational institutes in developed economies is contributing to the adoption of the portable projector and driving the growth of the market. 

Restraint

Shorter operating life

Comparatively, the bulb or the lens of the portable projectors have a shorter lifespan than the fixed projectors, which creates the need for time-to-time maintenance, which limits the adoption and growth of the portable projector market.  

Opportunity

Advancements in portable projectors

The advancement in portable projectors with the adoption of smart technologies enhanced the traditional picture quality with high-resolution photos and films and engaging presentations with more visual graphics that make it an ideal product for a number of applications like theaters, seminar halls, boardrooms, and learning institutes. The advancement in the projectors with digitization experienced the growth of laser projectors and the integration of 3D technology, which added new dimensions to the expansion of portable projectors.

Technology Insights

The digital light processing (DLP) segment dominated the portable projector market in 2023. The increasing use of digital light processing technology in the projector due to benefits such as rapid, responsive timing, high contrast ratio, and comparatively smaller size drive the adoption of digital light technology in the expansion of the portable projector market. It is the 3D printing technology used to produce photopolymer parts. Digital light processing is highly used in portable projectors due to its technologies, such as the digital micromirror device, with thousands of mirrors emitting images into the resin surface. DLP technology has several benefits that benefit several applications, such as printing speed, layer height, support material, resolution, and post-processing requirements, which make them ideal technology that can used in portable projectors and other applications. 

Projector Size Insights

The 50-200-inch segment held a dominant share of the portable projector portable projector market in 2023. The rising demand for these sizes of projectors is due to their easy handling and portability, which makes it easy for the consumer to carry them. It offers convenience with the screen size and portability and the enhanced viewing experience.

Portable Projector Market Share, By Projector Size, 2023 (%)

Connectivity Insights

The wireless segment expected significant growth in the portable projector market during the predicted period. The increasing demand for projectors that can be carried anywhere without the need for wired connectivity is driving the demand for wireless portable projectors. The wireless projectors are easier to handle and more integrated with the latest technologies. The wireless projectors offer enhanced video conferencing experience and presentation experience. 

End-user Insights

The home entertainment segment dominated the portable projector market in 2023. The increasing demand for portable projectors for home entertainment due to the rising younger population drives the demand for entertainment at homely comfort with immersive viewing experience and the rising demand for portable projectors for making the own home theaters. The rise in media and entertainment industry, such as movies and OTT media, are contributing to the expansion of the entertainment industry, which fuels the demand for home entertainment.

  • The entertainment industry is growing exponentially globally; the United States has the largest media and entertainment industry with $649 billion (of the $2.8 trillion global market) and is anticipated to increase up to $808 billion by 2028 with an average annual rate of 43%. 
  • India spends 78% of its time on media and entertainment mobile phone apps. The Indian media and entertainment industry has reached INR 2.3 trillion, with a growth of 8.1% in 2023.

Distribution Insights

The offline segment dominated the portable projector market in 2023. The offline distribution segment consists of specialty stores, megastores, and other offline retail stores. Consumers prefer to buy electronic products with quality checking, which provides satisfaction with the quality of the devices. Offline stores give consumers overall value-added services with product warranties. Additionally, offline retailing is a traditionally accepted and trustworthy source of buying products, and it helps maintain the relationship between the consumer and retailers.

Portable Projector Market Companies

  • AXA Technology
  • Xiaomi Corporation
  • Phillips International B.V. 
  • Acer Inc.
  • BenQ
  • Canon Inc.
  • Dell Inc
  • Koninklijke Philips N.V.
  • LG Electronics
  • Panasonic Corporation
  • Seiko Epson Corporation
  • Sony Corporation
  • Epson India Pvt Ltd.
  • Egate Infotel Private Limited.

Recent Developments

  • In September 2024, Anker’s smart entertainment brand Nebula launched two brand-new and very different projectors. Both of the projectors have the capability to run Google TV with built-in Netflix and a range of apps.
  • In January 2024, BenQ introduced the GV31 portable projector with a full HD 1080p resolution up to 135° projection and 4K angle in India. It comes with wireless speakers and a battery life of up to 3 hours for video and music playbacks.

Segments Covered in the Report

By Technology

  • Digital Light Processing (DLP)
  • Liquid Crystal Display (LCD)
  • Liquid Crystal on Silicon (Locos)
  • Others (LED, Laser, Etc.)

By Projector Size

  • Below 50 Inches
  • 50-200 Inches
  • Above 200 Inches

By Connectivity

  • Wired
  • Wireless

By End-User

  • Home Entertainment
  • Business Professionals
  • Gaming
  • Educational Institutes
  • Event Organizers
  • Media Production/Content House
  • Other (Lounges, Clubs, Sports Centers, Etc.)

By Distribution

  • Online 
    • E-Commerce
    • Company Website
  • Offline
    • Specialty Stores
    • Mega Stores
  • Others 

By Geography

  • North America
  • Asia Pacific
  • Europe
  • Latin America
  • Middle East & Africa

Frequently Asked Questions

The global Portable Projector Market market size is expected to increase USD 3.60 billion by 2034 from USD 1.74 billion in 2023.

The Portable Projector Market market is anticipated to grow at a CAGR of over 6.83% between 2024 and 2034.

The major players operating in the Portable Projector Market market are AXA Technology, Xiaomi Corporation, Phillips International B.V., Acer Inc., BenQ, Canon Inc., Dell Inc, Koninklijke Philips N.V., LG Electronics, Panasonic Corporation, Seiko Epson Corporation, Sony Corporation, Epson India Pvt Ltd., Egate Infotel Private Limited., and Others.

The driving factors of the Portable Projector Market market are the rising technological advancements in electronic devices and rising digitization of educational institutes.

North America region will lead the global Portable Projector Market market during the forecast period 2024 to 2034.

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology (Premium Insights)

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Portable Projector Market 

5.1. COVID-19 Landscape: Portable Projector Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

Chapter 6. Market Dynamics Analysis and Trends

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Portable Projector Market, By Technology

8.1. Portable Projector Market Revenue and Volume, By Technology, 2024-2034

8.1.1. Digital Light Processing (DLP)

8.1.1.1. Market Revenue and Volume Forecast (2021-2034)

8.1.2. Liquid Crystal Display (LCD)

8.1.2.1. Market Revenue and Volume Forecast (2021-2034)

8.1.3. Liquid Crystal on Silicon (Locos)

8.1.3.1. Market Revenue and Volume Forecast (2021-2034)

8.1.4. Others (LED, Laser, Etc.)

8.1.4.1. Market Revenue and Volume Forecast (2021-2034)

Chapter 9. Global Portable Projector Market, By Projector Size

9.1. Portable Projector Market Revenue and Volume, By Projector Size, 2024-2034

9.1.1. Below 50 Inches

9.1.1.1. Market Revenue and Volume Forecast (2021-2034)

9.1.2. 50-200 Inches

9.1.2.1. Market Revenue and Volume Forecast (2021-2034)

9.1.3. Above 200 Inches

9.1.3.1. Market Revenue and Volume Forecast (2021-2034)

Chapter 10. Global Portable Projector Market, By Connectivity 

10.1. Portable Projector Market Revenue and Volume, By Connectivity, 2024-2034

10.1.1. Wired

10.1.1.1. Market Revenue and Volume Forecast (2021-2034)

10.1.2. Wireless

10.1.2.1. Market Revenue and Volume Forecast (2021-2034)

Chapter 11. Global Portable Projector Market, By End-User

11.1. Portable Projector Market Revenue and Volume, By End-User, 2024-2034

11.1.1. Home Entertainment

11.1.1.1. Market Revenue and Volume Forecast (2021-2034)

11.1.2. Business Professionals

11.1.2.1. Market Revenue and Volume Forecast (2021-2034)

11.1.3. Gaming

11.1.3.1. Market Revenue and Volume Forecast (2021-2034)

11.1.4. Educational Institutes

11.1.4.1. Market Revenue and Volume Forecast (2021-2034)

11.1.5. Event Organizers

11.1.5.1. Market Revenue and Volume Forecast (2021-2034)

11.1.6. Media Production/Content House

11.1.6.1. Market Revenue and Volume Forecast (2021-2034)

11.1.7. Other (Lounges, Clubs, Sports Centers, Etc.)

11.1.7.1. Market Revenue and Volume Forecast (2021-2034)

Chapter 12. Global Portable Projector Market, By Distribution

12.1. Portable Projector Market Revenue and Volume, By Distribution, 2024-2034

12.1.1. Online

12.1.1.1. Market Revenue and Volume Forecast (2021-2034)

12.1.2. Offline

12.1.2.1. Market Revenue and Volume Forecast (2021-2034)

12.1.3. Others

12.1.3.1. Market Revenue and Volume Forecast (2021-2034)

Chapter 13. Global Portable Projector Market, Regional Estimates and Trend Forecast

13.1. North America

13.1.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.1.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.1.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.1.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.1.5. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.1.6. U.S.

13.1.6.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.1.6.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.1.6.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.1.6.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.1.6.5. Market Revenue and Volume Forecast, By Distribution (2021-2034) 

13.1.7. Rest of North America

13.1.7.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.1.7.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.1.7.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.1.7.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.1.7.5. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.2. Europe

13.2.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.2.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.2.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.2.4. Market Revenue and Volume Forecast, By End-User (2021-2034) 

13.2.5. Market Revenue and Volume Forecast, By Distribution (2021-2034) 

13.2.6. UK

13.2.6.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.2.6.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.2.6.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.2.7. Market Revenue and Volume Forecast, By End-User (2021-2034) 

13.2.8. Market Revenue and Volume Forecast, By Distribution (2021-2034) 

13.2.9. Germany

13.2.9.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.2.9.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.2.9.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.2.10. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.2.11. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.2.12. France

13.2.12.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.2.12.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.2.12.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.2.12.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.2.13. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.2.14. Rest of Europe

13.2.14.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.2.14.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.2.14.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.2.14.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.2.15. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.3. APAC

13.3.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.3.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.3.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.3.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.3.5. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.3.6. India

13.3.6.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.3.6.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.3.6.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.3.6.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.3.7. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.3.8. China

13.3.8.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.3.8.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.3.8.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.3.8.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.3.9. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.3.10. Japan

13.3.10.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.3.10.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.3.10.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.3.10.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.3.10.5. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.3.11. Rest of APAC

13.3.11.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.3.11.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.3.11.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.3.11.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.3.11.5. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.4. MEA

13.4.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.4.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.4.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.4.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.4.5. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.4.6. GCC

13.4.6.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.4.6.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.4.6.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.4.6.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.4.7. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.4.8. North Africa

13.4.8.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.4.8.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.4.8.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.4.8.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.4.9. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.4.10. South Africa

13.4.10.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.4.10.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.4.10.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.4.10.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.4.10.5. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.4.11. Rest of MEA

13.4.11.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.4.11.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.4.11.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.4.11.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.4.11.5. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.5. Latin America

13.5.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.5.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.5.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.5.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.5.5. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.5.6. Brazil

13.5.6.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.5.6.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.5.6.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.5.6.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.5.7. Market Revenue and Volume Forecast, By Distribution (2021-2034)

13.5.8. Rest of LATAM

13.5.8.1. Market Revenue and Volume Forecast, By Technology (2021-2034)

13.5.8.2. Market Revenue and Volume Forecast, By Projector Size (2021-2034)

13.5.8.3. Market Revenue and Volume Forecast, By Connectivity (2021-2034)

13.5.8.4. Market Revenue and Volume Forecast, By End-User (2021-2034)

13.5.8.5. Market Revenue and Volume Forecast, By Distribution (2021-2034)

Chapter 14. Company Profiles

14.1. AXA Technology

14.1.1. Company Overview

14.1.2. Product Offerings

14.1.3. Financial Performance

14.1.4. Recent Initiatives

14.2. Xiaomi Corporation

14.2.1. Company Overview

14.2.2. Product Offerings

14.2.3. Financial Performance

14.2.4. Recent Initiatives

14.3. Phillips International B.V.

14.3.1. Company Overview

14.3.2. Product Offerings

14.3.3. Financial Performance

14.3.4. Recent Initiatives

14.4. Acer Inc.

14.4.1. Company Overview

14.4.2. Product Offerings

14.4.3. Financial Performance

14.4.4. Recent Initiatives

14.5. BenQ

14.5.1. Company Overview

14.5.2. Product Offerings

14.5.3. Financial Performance

14.5.4. Recent Initiatives

14.6. Canon Inc.

14.6.1. Company Overview

14.6.2. Product Offerings

14.6.3. Financial Performance

14.6.4. Recent Initiatives

14.7. Dell Inc

14.7.1. Company Overview

14.7.2. Product Offerings

14.7.3. Financial Performance

14.7.4. Recent Initiatives

14.8. Koninklijke Philips N.V.

14.8.1. Company Overview

14.8.2. Product Offerings

14.8.3. Financial Performance

14.8.4. Recent Initiatives

14.9. LG Electronics

14.9.1. Company Overview

14.9.2. Product Offerings

14.9.3. Financial Performance

14.9.4. Recent Initiatives

14.10. Panasonic Corporation

14.10.1. Company Overview

14.10.2. Product Offerings

14.10.3. Financial Performance

14.10.4. Recent Initiatives

Chapter 15. Research Methodology

15.1. Primary Research

15.2. Secondary Research

15.3. Assumptions

Chapter 16. Appendix

16.1. About Us

16.2. Glossary of Terms

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