List of Contents

Online Entertainment Market Size, Share, and Trends 2024 to 2034

The global online entertainment market size is calculated at USD 101.82 billion in 2024, grew to USD 114.83 billion in 2025 and is predicted to surpass around USD 338.96 billion by 2034. The market is expanding at a CAGR of 12.78% between 2024 and 2034. The North America online entertainment market size is evaluated at USD 46.84 billion in 2024 and is estimated to grow at a CAGR of 12.89% during the forecast period.

  • Last Updated : October 2024
  • Report Code : 5142
  • Category : ICT

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology (Premium Insights)

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Online Entertainment Market 

5.1. COVID-19 Landscape: Online Entertainment Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

Chapter 6. Market Dynamics Analysis and Trends

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Online Entertainment Market, By Form

8.1. Online Entertainment Market, by Form, 2024-2034

8.1.1 Video

8.1.1.1. Market Revenue and Forecast (2021-2034)

8.1.2. Audio

8.1.2.1. Market Revenue and Forecast (2021-2034)

8.1.3. Games

8.1.3.1. Market Revenue and Forecast (2021-2034)

8.1.4. Internet Radio

8.1.4.1. Market Revenue and Forecast (2021-2034)

8.1.5. Others

8.1.5.1. Market Revenue and Forecast (2021-2034)

Chapter 9. Global Online Entertainment Market, By Device

9.1. Online Entertainment Market, by Device, 2024-2034

9.1.1. Smartphones

9.1.1.1. Market Revenue and Forecast (2021-2034)

9.1.2. Smart TVs, Projectors, & Monitors

9.1.2.1. Market Revenue and Forecast (2021-2034)

9.1.3. Laptop, Desktops, & Tablets

9.1.3.1. Market Revenue and Forecast (2021-2034)

9.1.4. Others

9.1.4.1. Market Revenue and Forecast (2021-2034)

Chapter 10. Global Online Entertainment Market, By Revenue Model

10.1. Online Entertainment Market, by Revenue Model, 2024-2034

10.1.1. Subscription

10.1.1.1. Market Revenue and Forecast (2021-2034)

10.1.2. Advertisement

10.1.2.1. Market Revenue and Forecast (2021-2034)

10.1.3. Sponsorship

10.1.3.1. Market Revenue and Forecast (2021-2034)

10.1.4. Others

10.1.4.1. Market Revenue and Forecast (2021-2034)

Chapter 11. Global Online Entertainment Market, Regional Estimates and Trend Forecast

11.1. North America

11.1.1. Market Revenue and Forecast, by Form (2021-2034)

11.1.2. Market Revenue and Forecast, by Device (2021-2034)

11.1.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.1.4. U.S.

11.1.4.1. Market Revenue and Forecast, by Form (2021-2034)

11.1.4.2. Market Revenue and Forecast, by Device (2021-2034)

11.1.4.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.1.5. Rest of North America

11.1.5.1. Market Revenue and Forecast, by Form (2021-2034)

11.1.5.2. Market Revenue and Forecast, by Device (2021-2034)

11.1.5.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.2. Europe

11.2.1. Market Revenue and Forecast, by Form (2021-2034)

11.2.2. Market Revenue and Forecast, by Device (2021-2034)

11.2.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.2.4. UK

11.2.4.1. Market Revenue and Forecast, by Form (2021-2034)

11.2.4.2. Market Revenue and Forecast, by Device (2021-2034)

11.2.4.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.2.5. Germany

11.2.5.1. Market Revenue and Forecast, by Form (2021-2034)

11.2.5.2. Market Revenue and Forecast, by Device (2021-2034)

11.2.5.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.2.6. France

11.2.6.1. Market Revenue and Forecast, by Form (2021-2034)

11.2.6.2. Market Revenue and Forecast, by Device (2021-2034)

11.2.6.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.2.7. Rest of Europe

11.2.7.1. Market Revenue and Forecast, by Form (2021-2034)

11.2.7.2. Market Revenue and Forecast, by Device (2021-2034)

11.2.7.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.3. APAC

11.3.1. Market Revenue and Forecast, by Form (2021-2034)

11.3.2. Market Revenue and Forecast, by Device (2021-2034)

11.3.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.3.4. India

11.3.4.1. Market Revenue and Forecast, by Form (2021-2034)

11.3.4.2. Market Revenue and Forecast, by Device (2021-2034)

11.3.4.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.3.5. China

11.3.5.1. Market Revenue and Forecast, by Form (2021-2034)

11.3.5.2. Market Revenue and Forecast, by Device (2021-2034)

11.3.5.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.3.6. Japan

11.3.6.1. Market Revenue and Forecast, by Form (2021-2034)

11.3.6.2. Market Revenue and Forecast, by Device (2021-2034)

11.3.6.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.3.7. Rest of APAC

11.3.7.1. Market Revenue and Forecast, by Form (2021-2034)

11.3.7.2. Market Revenue and Forecast, by Device (2021-2034)

11.3.7.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.4. MEA

11.4.1. Market Revenue and Forecast, by Form (2021-2034)

11.4.2. Market Revenue and Forecast, by Device (2021-2034)

11.4.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.4.4. GCC

11.4.4.1. Market Revenue and Forecast, by Form (2021-2034)

11.4.4.2. Market Revenue and Forecast, by Device (2021-2034)

11.4.4.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.4.5. North Africa

11.4.5.1. Market Revenue and Forecast, by Form (2021-2034)

11.4.5.2. Market Revenue and Forecast, by Device (2021-2034)

11.4.5.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.4.6. South Africa

11.4.6.1. Market Revenue and Forecast, by Form (2021-2034)

11.4.6.2. Market Revenue and Forecast, by Device (2021-2034)

11.4.6.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.4.7. Rest of MEA

11.4.7.1. Market Revenue and Forecast, by Form (2021-2034)

11.4.7.2. Market Revenue and Forecast, by Device (2021-2034)

11.4.7.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.5. Latin America

11.5.1. Market Revenue and Forecast, by Form (2021-2034)

11.5.2. Market Revenue and Forecast, by Device (2021-2034)

11.5.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.5.4. Brazil

11.5.4.1. Market Revenue and Forecast, by Form (2021-2034)

11.5.4.2. Market Revenue and Forecast, by Device (2021-2034)

11.5.4.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

11.5.5. Rest of LATAM

11.5.5.1. Market Revenue and Forecast, by Form (2021-2034)

11.5.5.2. Market Revenue and Forecast, by Device (2021-2034)

11.5.5.3. Market Revenue and Forecast, by Revenue Model (2021-2034)

Chapter 12. Company Profiles

12.1. Netflix Inc.

12.1.1. Company Overview

12.1.2. Product Offerings

12.1.3. Financial Performance

12.1.4. Recent Initiatives

12.2. Google LLC

12.2.1. Company Overview

12.2.2. Product Offerings

12.2.3. Financial Performance

12.2.4. Recent Initiatives

12.3. Facebook

12.3.1. Company Overview

12.3.2. Product Offerings

12.3.3. Financial Performance

12.3.4. Recent Initiatives

12.4. Amazon Web Services (AWS)

12.4.1. Company Overview

12.4.2. Product Offerings

12.4.3. Financial Performance

12.4.4. Recent Initiatives

12.5. Tencent Holdings Ltd.

12.5.1. Company Overview

12.5.2. Product Offerings

12.5.3. Financial Performance

12.5.4. Recent Initiatives

12.6. Sony Corp

12.6.1. Company Overview

12.6.2. Product Offerings

12.6.3. Financial Performance

12.6.4. Recent Initiatives

12.7. King Digital Entertainment Ltd.

12.7.1. Company Overview

12.7.2. Product Offerings

12.7.3. Financial Performance

12.7.4. Recent Initiatives

12.8. Spotify Technology S.A.

12.8.1. Company Overview

12.8.2. Product Offerings

12.8.3. Financial Performance

12.8.4. Recent Initiatives

12.9. Rakuten Inc.

12.9.1. Company Overview

12.9.2. Product Offerings

12.9.3. Financial Performance

12.9.4. Recent Initiatives

12.10. CBS Corporation.

12.10.1. Company Overview

12.10.2. Product Offerings

12.10.3. Financial Performance

12.10.4. Recent Initiatives

Chapter 13. Research Methodology

13.1. Primary Research

13.2. Secondary Research

13.3. Assumptions

Chapter 14. Appendix

14.1. About Us

14.2. Glossary of Terms

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