The global online entertainment market size is calculated at USD 101.82 billion in 2024, grew to USD 114.83 billion in 2025 and is predicted to surpass around USD 338.96 billion by 2034. The market is expanding at a CAGR of 12.78% between 2024 and 2034. The North America online entertainment market size is evaluated at USD 46.84 billion in 2024 and is estimated to grow at a CAGR of 12.89% during the forecast period.
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology (Premium Insights)
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
3.1. Market Snapshot
Chapter 4. Market Variables and Scope
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
Chapter 5. COVID 19 Impact on Online Entertainment Market
5.1. COVID-19 Landscape: Online Entertainment Industry Impact
5.2. COVID 19 - Impact Assessment for the Industry
5.3. COVID 19 Impact: Global Major Government Policy
5.4. Market Trends and Opportunities in the COVID-19 Landscape
Chapter 6. Market Dynamics Analysis and Trends
6.1. Market Dynamics
6.1.1. Market Drivers
6.1.2. Market Restraints
6.1.3. Market Opportunities
6.2. Porter’s Five Forces Analysis
6.2.1. Bargaining power of suppliers
6.2.2. Bargaining power of buyers
6.2.3. Threat of substitute
6.2.4. Threat of new entrants
6.2.5. Degree of competition
Chapter 7. Competitive Landscape
7.1.1. Company Market Share/Positioning Analysis
7.1.2. Key Strategies Adopted by Players
7.1.3. Vendor Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of Buyers
Chapter 8. Global Online Entertainment Market, By Form
8.1. Online Entertainment Market, by Form, 2024-2034
8.1.1 Video
8.1.1.1. Market Revenue and Forecast (2021-2034)
8.1.2. Audio
8.1.2.1. Market Revenue and Forecast (2021-2034)
8.1.3. Games
8.1.3.1. Market Revenue and Forecast (2021-2034)
8.1.4. Internet Radio
8.1.4.1. Market Revenue and Forecast (2021-2034)
8.1.5. Others
8.1.5.1. Market Revenue and Forecast (2021-2034)
Chapter 9. Global Online Entertainment Market, By Device
9.1. Online Entertainment Market, by Device, 2024-2034
9.1.1. Smartphones
9.1.1.1. Market Revenue and Forecast (2021-2034)
9.1.2. Smart TVs, Projectors, & Monitors
9.1.2.1. Market Revenue and Forecast (2021-2034)
9.1.3. Laptop, Desktops, & Tablets
9.1.3.1. Market Revenue and Forecast (2021-2034)
9.1.4. Others
9.1.4.1. Market Revenue and Forecast (2021-2034)
Chapter 10. Global Online Entertainment Market, By Revenue Model
10.1. Online Entertainment Market, by Revenue Model, 2024-2034
10.1.1. Subscription
10.1.1.1. Market Revenue and Forecast (2021-2034)
10.1.2. Advertisement
10.1.2.1. Market Revenue and Forecast (2021-2034)
10.1.3. Sponsorship
10.1.3.1. Market Revenue and Forecast (2021-2034)
10.1.4. Others
10.1.4.1. Market Revenue and Forecast (2021-2034)
Chapter 11. Global Online Entertainment Market, Regional Estimates and Trend Forecast
11.1. North America
11.1.1. Market Revenue and Forecast, by Form (2021-2034)
11.1.2. Market Revenue and Forecast, by Device (2021-2034)
11.1.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.1.4. U.S.
11.1.4.1. Market Revenue and Forecast, by Form (2021-2034)
11.1.4.2. Market Revenue and Forecast, by Device (2021-2034)
11.1.4.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.1.5. Rest of North America
11.1.5.1. Market Revenue and Forecast, by Form (2021-2034)
11.1.5.2. Market Revenue and Forecast, by Device (2021-2034)
11.1.5.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.2. Europe
11.2.1. Market Revenue and Forecast, by Form (2021-2034)
11.2.2. Market Revenue and Forecast, by Device (2021-2034)
11.2.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.2.4. UK
11.2.4.1. Market Revenue and Forecast, by Form (2021-2034)
11.2.4.2. Market Revenue and Forecast, by Device (2021-2034)
11.2.4.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.2.5. Germany
11.2.5.1. Market Revenue and Forecast, by Form (2021-2034)
11.2.5.2. Market Revenue and Forecast, by Device (2021-2034)
11.2.5.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.2.6. France
11.2.6.1. Market Revenue and Forecast, by Form (2021-2034)
11.2.6.2. Market Revenue and Forecast, by Device (2021-2034)
11.2.6.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.2.7. Rest of Europe
11.2.7.1. Market Revenue and Forecast, by Form (2021-2034)
11.2.7.2. Market Revenue and Forecast, by Device (2021-2034)
11.2.7.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.3. APAC
11.3.1. Market Revenue and Forecast, by Form (2021-2034)
11.3.2. Market Revenue and Forecast, by Device (2021-2034)
11.3.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.3.4. India
11.3.4.1. Market Revenue and Forecast, by Form (2021-2034)
11.3.4.2. Market Revenue and Forecast, by Device (2021-2034)
11.3.4.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.3.5. China
11.3.5.1. Market Revenue and Forecast, by Form (2021-2034)
11.3.5.2. Market Revenue and Forecast, by Device (2021-2034)
11.3.5.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.3.6. Japan
11.3.6.1. Market Revenue and Forecast, by Form (2021-2034)
11.3.6.2. Market Revenue and Forecast, by Device (2021-2034)
11.3.6.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.3.7. Rest of APAC
11.3.7.1. Market Revenue and Forecast, by Form (2021-2034)
11.3.7.2. Market Revenue and Forecast, by Device (2021-2034)
11.3.7.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.4. MEA
11.4.1. Market Revenue and Forecast, by Form (2021-2034)
11.4.2. Market Revenue and Forecast, by Device (2021-2034)
11.4.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.4.4. GCC
11.4.4.1. Market Revenue and Forecast, by Form (2021-2034)
11.4.4.2. Market Revenue and Forecast, by Device (2021-2034)
11.4.4.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.4.5. North Africa
11.4.5.1. Market Revenue and Forecast, by Form (2021-2034)
11.4.5.2. Market Revenue and Forecast, by Device (2021-2034)
11.4.5.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.4.6. South Africa
11.4.6.1. Market Revenue and Forecast, by Form (2021-2034)
11.4.6.2. Market Revenue and Forecast, by Device (2021-2034)
11.4.6.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.4.7. Rest of MEA
11.4.7.1. Market Revenue and Forecast, by Form (2021-2034)
11.4.7.2. Market Revenue and Forecast, by Device (2021-2034)
11.4.7.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.5. Latin America
11.5.1. Market Revenue and Forecast, by Form (2021-2034)
11.5.2. Market Revenue and Forecast, by Device (2021-2034)
11.5.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.5.4. Brazil
11.5.4.1. Market Revenue and Forecast, by Form (2021-2034)
11.5.4.2. Market Revenue and Forecast, by Device (2021-2034)
11.5.4.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
11.5.5. Rest of LATAM
11.5.5.1. Market Revenue and Forecast, by Form (2021-2034)
11.5.5.2. Market Revenue and Forecast, by Device (2021-2034)
11.5.5.3. Market Revenue and Forecast, by Revenue Model (2021-2034)
Chapter 12. Company Profiles
12.1. Netflix Inc.
12.1.1. Company Overview
12.1.2. Product Offerings
12.1.3. Financial Performance
12.1.4. Recent Initiatives
12.2. Google LLC
12.2.1. Company Overview
12.2.2. Product Offerings
12.2.3. Financial Performance
12.2.4. Recent Initiatives
12.3. Facebook
12.3.1. Company Overview
12.3.2. Product Offerings
12.3.3. Financial Performance
12.3.4. Recent Initiatives
12.4. Amazon Web Services (AWS)
12.4.1. Company Overview
12.4.2. Product Offerings
12.4.3. Financial Performance
12.4.4. Recent Initiatives
12.5. Tencent Holdings Ltd.
12.5.1. Company Overview
12.5.2. Product Offerings
12.5.3. Financial Performance
12.5.4. Recent Initiatives
12.6. Sony Corp
12.6.1. Company Overview
12.6.2. Product Offerings
12.6.3. Financial Performance
12.6.4. Recent Initiatives
12.7. King Digital Entertainment Ltd.
12.7.1. Company Overview
12.7.2. Product Offerings
12.7.3. Financial Performance
12.7.4. Recent Initiatives
12.8. Spotify Technology S.A.
12.8.1. Company Overview
12.8.2. Product Offerings
12.8.3. Financial Performance
12.8.4. Recent Initiatives
12.9. Rakuten Inc.
12.9.1. Company Overview
12.9.2. Product Offerings
12.9.3. Financial Performance
12.9.4. Recent Initiatives
12.10. CBS Corporation.
12.10.1. Company Overview
12.10.2. Product Offerings
12.10.3. Financial Performance
12.10.4. Recent Initiatives
Chapter 13. Research Methodology
13.1. Primary Research
13.2. Secondary Research
13.3. Assumptions
Chapter 14. Appendix
14.1. About Us
14.2. Glossary of Terms
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