Online Microtransaction Market Size, Share, and Trends 2024 to 2034

The global online microtransaction market size accounted for USD 57.89 billion in 2024, grew to USD 62.01 billion in 2025 and is projected to surpass around USD 115.06 billion by 2034, representing a CAGR of 7.11% between 2024 and 2034. The North America online microtransaction market size is calculated at USD 22.00 billion in 2024 and is expected to grow at a CAGR of 7.24% during the forecast year.

  • Last Updated : December 2024
  • Report Code : 5348
  • Category : ICT

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology (Premium Insights)

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Online Microtransaction Market 

5.1. COVID-19 Landscape: Online Microtransaction Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Online Microtransaction Market, By Transaction Type

8.1. Online Microtransaction Market, by Transaction Type, 2024-2034

8.1.1. In-App Purchases

8.1.1.1. Market Revenue and Forecast (2021-2034)

8.1.2. DLC (Downloadable Content)

8.1.2.1. Market Revenue and Forecast (2021-2034)

8.1.3. Virtual Currency

8.1.3.1. Market Revenue and Forecast (2021-2034)

8.1.4. Subscriptions

8.1.4.1. Market Revenue and Forecast (2021-2034)

Chapter 9. Global Online Microtransaction Market, By Platform

9.1. Online Microtransaction Market, by Platform, 2024-2034

9.1.1. Mobile

9.1.1.1. Market Revenue and Forecast (2021-2034)

9.1.2. PC

9.1.2.1. Market Revenue and Forecast (2021-2034)

9.1.3. Console

9.1.3.1. Market Revenue and Forecast (2021-2034)

9.1.4. Web

9.1.4.1. Market Revenue and Forecast (2021-2034)

Chapter 10. Global Online Microtransaction Market, By User Demographic 

10.1. Online Microtransaction Market, by User Demographic, 2024-2034

10.1.1. Adults

10.1.1.1. Market Revenue and Forecast (2021-2034)

10.1.2. Teens

10.1.2.1. Market Revenue and Forecast (2021-2034)

10.1.3. Children

10.1.3.1. Market Revenue and Forecast (2021-2034)

Chapter 11. Global Online Microtransaction Market, By Content Type 

11.1. Online Microtransaction Market, by Content Type, 2024-2034

11.1.1. Gaming

11.1.1.1. Market Revenue and Forecast (2021-2034)

11.1.2. Social Media

11.1.2.1. Market Revenue and Forecast (2021-2034)

11.1.3. Streaming Services

11.1.3.1. Market Revenue and Forecast (2021-2034)

Chapter 12. Global Online Microtransaction Market, Regional Estimates and Trend Forecast

12.1. North America

12.1.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.1.2. Market Revenue and Forecast, by Platform (2021-2034)

12.1.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.1.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.1.5. U.S.

12.1.5.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.1.5.2. Market Revenue and Forecast, by Platform (2021-2034)

12.1.5.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.1.5.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.1.6. Rest of North America

12.1.6.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.1.6.2. Market Revenue and Forecast, by Platform (2021-2034)

12.1.6.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.1.6.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.2. Europe

12.2.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.2.2. Market Revenue and Forecast, by Platform (2021-2034)

12.2.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.2.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.2.5. UK

12.2.5.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.2.5.2. Market Revenue and Forecast, by Platform (2021-2034)

12.2.5.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.2.5.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.2.6. Germany

12.2.6.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.2.6.2. Market Revenue and Forecast, by Platform (2021-2034)

12.2.6.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.2.6.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.2.7. France

12.2.7.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.2.7.2. Market Revenue and Forecast, by Platform (2021-2034)

12.2.7.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.2.7.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.2.8. Rest of Europe

12.2.8.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.2.8.2. Market Revenue and Forecast, by Platform (2021-2034)

12.2.8.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.2.8.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.3. APAC

12.3.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.3.2. Market Revenue and Forecast, by Platform (2021-2034)

12.3.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.3.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.3.5. India

12.3.5.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.3.5.2. Market Revenue and Forecast, by Platform (2021-2034)

12.3.5.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.3.5.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.3.6. China

12.3.6.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.3.6.2. Market Revenue and Forecast, by Platform (2021-2034)

12.3.6.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.3.6.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.3.7. Japan

12.3.7.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.3.7.2. Market Revenue and Forecast, by Platform (2021-2034)

12.3.7.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.3.7.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.3.8. Rest of APAC

12.3.8.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.3.8.2. Market Revenue and Forecast, by Platform (2021-2034)

12.3.8.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.3.8.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.4. MEA

12.4.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.4.2. Market Revenue and Forecast, by Platform (2021-2034)

12.4.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.4.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.4.5. GCC

12.4.5.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.4.5.2. Market Revenue and Forecast, by Platform (2021-2034)

12.4.5.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.4.5.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.4.6. North Africa

12.4.6.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.4.6.2. Market Revenue and Forecast, by Platform (2021-2034)

12.4.6.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.4.6.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.4.7. South Africa

12.4.7.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.4.7.2. Market Revenue and Forecast, by Platform (2021-2034)

12.4.7.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.4.7.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.4.8. Rest of MEA

12.4.8.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.4.8.2. Market Revenue and Forecast, by Platform (2021-2034)

12.4.8.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.4.8.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.5. Latin America

12.5.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.5.2. Market Revenue and Forecast, by Platform (2021-2034)

12.5.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.5.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.5.5. Brazil

12.5.5.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.5.5.2. Market Revenue and Forecast, by Platform (2021-2034)

12.5.5.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.5.5.4. Market Revenue and Forecast, by Content Type (2021-2034)

12.5.6. Rest of LATAM

12.5.6.1. Market Revenue and Forecast, by Transaction Type (2021-2034)

12.5.6.2. Market Revenue and Forecast, by Platform (2021-2034)

12.5.6.3. Market Revenue and Forecast, by User Demographic (2021-2034)

12.5.6.4. Market Revenue and Forecast, by Content Type (2021-2034)

Chapter 13. Company Profiles

13.1. Microsoft

13.1.1. Company Overview

13.1.2. Product Offerings

13.1.3. Financial Performance

13.1.4. Recent Initiatives

13.2. Sony

13.2.1. Company Overview

13.2.2. Product Offerings

13.2.3. Financial Performance

13.2.4. Recent Initiatives

13.3. Apple

13.3.1. Company Overview

13.3.2. Product Offerings

13.3.3. Financial Performance

13.3.4. Recent Initiatives

13.4. Google

13.4.1. Company Overview

13.4.2. Product Offerings

13.4.3. Financial Performance

13.4.4. Recent Initiatives

13.5. Activision Blizzard

13.5.1. Company Overview

13.5.2. Product Offerings

13.5.3. Financial Performance

13.5.4. Recent Initiatives

13.6. Epic Games

13.6.1. Company Overview

13.6.2. Product Offerings

13.6.3. Financial Performance

13.6.4. Recent Initiatives

13.7. Tencent

13.7.1. Company Overview

13.7.2. Product Offerings

13.7.3. Financial Performance

13.7.4. Recent Initiatives

13.8. Nexon

13.8.1. Company Overview

13.8.2. Product Offerings

13.8.3. Financial Performance

13.8.4. Recent Initiatives

13.9. Zynga

13.9.1. Company Overview

13.9.2. Product Offerings

13.9.3. Financial Performance

13.9.4. Recent Initiatives

13.10. Supercell

13.10.1. Company Overview

13.10.2. Product Offerings

13.10.3. Financial Performance

13.10.4. Recent Initiatives

Chapter 14. Research Methodology

14.1. Primary Research

14.2. Secondary Research

14.3. Assumptions

Chapter 15. Appendix

15.1. About Us

15.2. Glossary of Terms

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