Casino Hotels Market Size, Share, and Trends 2024 to 2034

The global casino hotels market size is calculated at USD 185.73 billion in 2025 and is forecasted to reach around USD 314.31 billion by 2034, accelerating at a CAGR of 6.02% from 2025 to 2034. The North America market size surpassed USD 71.82 billion in 2024 and is expanding at a CAGR of 6.14% during the forecast period. The market sizing and forecasts are revenue-based (USD Million/Billion), with 2024 as the base year.

  • Last Updated : March 2025
  • Report Code : 5723
  • Category : Consumer Goods

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Hotel Amenities Service Market 

5.1. COVID-19 Landscape: Hotel Amenities Service Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Hotel Amenities Service Market, By Type

8.1. Hotel Amenities Service Market, by Type

8.1.1. Land-based

8.1.1.1. Market Revenue and Forecast

8.1.2. Online

8.1.2.1. Market Revenue and Forecast

Chapter 9. Global Hotel Amenities Service Market, By Gaming Offerings

9.1. Hotel Amenities Service Market, by Gaming Offerings

9.1.1. Slots

9.1.1.1. Market Revenue and Forecast

9.1.2. Table Games

9.1.2.1. Market Revenue and Forecast

9.1.3. Sports Betting

9.1.3.1. Market Revenue and Forecast

9.1.4. Other Casino Games

9.1.4.1. Market Revenue and Forecast

Chapter 10. Global Hotel Amenities Service Market, By Target Audience 

10.1. Hotel Amenities Service Market, by Target Audience

10.1.1. Leisure Travelers

10.1.1.1. Market Revenue and Forecast

10.1.2. Business Travelers

10.1.2.1. Market Revenue and Forecast

10.1.3. High Rollers

10.1.3.1. Market Revenue and Forecast

10.1.4. Families

10.1.4.1. Market Revenue and Forecast

Chapter 11. Global Hotel Amenities Service Market, By Hotel Amenities

11.1. Hotel Amenities Service Market, by Hotel Amenities

11.1.1. Luxury Rooms

11.1.1.1. Market Revenue and Forecast

11.1.2. Entertainment Options

11.1.2.1. Market Revenue and Forecast

11.1.3. Dining

11.1.3.1. Market Revenue and Forecast

11.1.4. Spa and Wellness

11.1.4.1. Market Revenue and Forecast

Chapter 12. Global Hotel Amenities Service Market, By Ownership

12.1. Hotel Amenities Service Market, by Ownership

12.1.1. Independent

12.1.1.1. Market Revenue and Forecast

12.1.2. Corporate

12.1.2.1. Market Revenue and Forecast

12.1.3. Tribal

12.1.3.1. Market Revenue and Forecast

Chapter 13. Global Hotel Amenities Service Market, Regional Estimates and Trend Forecast

13.1. North America

13.1.1. Market Revenue and Forecast, by Type

13.1.2. Market Revenue and Forecast, by Gaming Offerings

13.1.3. Market Revenue and Forecast, by Target Audience

13.1.4. Market Revenue and Forecast, by Hotel Amenities

13.1.5. Market Revenue and Forecast, by Ownership

13.1.6. U.S.

13.1.6.1. Market Revenue and Forecast, by Type

13.1.6.2. Market Revenue and Forecast, by Gaming Offerings

13.1.6.3. Market Revenue and Forecast, by Target Audience

13.1.6.4. Market Revenue and Forecast, by Hotel Amenities

13.1.6.5. Market Revenue and Forecast, by Ownership  

13.1.7. Rest of North America

13.1.7.1. Market Revenue and Forecast, by Type

13.1.7.2. Market Revenue and Forecast, by Gaming Offerings

13.1.7.3. Market Revenue and Forecast, by Target Audience

13.1.7.4. Market Revenue and Forecast, by Hotel Amenities

13.1.7.5. Market Revenue and Forecast, by Ownership

13.2. Europe

13.2.1. Market Revenue and Forecast, by Type

13.2.2. Market Revenue and Forecast, by Gaming Offerings

13.2.3. Market Revenue and Forecast, by Target Audience

13.2.4. Market Revenue and Forecast, by Hotel Amenities  

13.2.5. Market Revenue and Forecast, by Ownership  

13.2.6. UK

13.2.6.1. Market Revenue and Forecast, by Type

13.2.6.2. Market Revenue and Forecast, by Gaming Offerings

13.2.6.3. Market Revenue and Forecast, by Target Audience

13.2.7. Market Revenue and Forecast, by Hotel Amenities  

13.2.8. Market Revenue and Forecast, by Ownership  

13.2.9. Germany

13.2.9.1. Market Revenue and Forecast, by Type

13.2.9.2. Market Revenue and Forecast, by Gaming Offerings

13.2.9.3. Market Revenue and Forecast, by Target Audience

13.2.10. Market Revenue and Forecast, by Hotel Amenities

13.2.11. Market Revenue and Forecast, by Ownership

13.2.12. France

13.2.12.1. Market Revenue and Forecast, by Type

13.2.12.2. Market Revenue and Forecast, by Gaming Offerings

13.2.12.3. Market Revenue and Forecast, by Target Audience

13.2.12.4. Market Revenue and Forecast, by Hotel Amenities

13.2.13. Market Revenue and Forecast, by Ownership

13.2.14. Rest of Europe

13.2.14.1. Market Revenue and Forecast, by Type

13.2.14.2. Market Revenue and Forecast, by Gaming Offerings

13.2.14.3. Market Revenue and Forecast, by Target Audience

13.2.14.4. Market Revenue and Forecast, by Hotel Amenities

13.2.15. Market Revenue and Forecast, by Ownership

13.3. APAC

13.3.1. Market Revenue and Forecast, by Type

13.3.2. Market Revenue and Forecast, by Gaming Offerings

13.3.3. Market Revenue and Forecast, by Target Audience

13.3.4. Market Revenue and Forecast, by Hotel Amenities

13.3.5. Market Revenue and Forecast, by Ownership

13.3.6. India

13.3.6.1. Market Revenue and Forecast, by Type

13.3.6.2. Market Revenue and Forecast, by Gaming Offerings

13.3.6.3. Market Revenue and Forecast, by Target Audience

13.3.6.4. Market Revenue and Forecast, by Hotel Amenities

13.3.7. Market Revenue and Forecast, by Ownership

13.3.8. China

13.3.8.1. Market Revenue and Forecast, by Type

13.3.8.2. Market Revenue and Forecast, by Gaming Offerings

13.3.8.3. Market Revenue and Forecast, by Target Audience

13.3.8.4. Market Revenue and Forecast, by Hotel Amenities

13.3.9. Market Revenue and Forecast, by Ownership

13.3.10. Japan

13.3.10.1. Market Revenue and Forecast, by Type

13.3.10.2. Market Revenue and Forecast, by Gaming Offerings

13.3.10.3. Market Revenue and Forecast, by Target Audience

13.3.10.4. Market Revenue and Forecast, by Hotel Amenities

13.3.10.5. Market Revenue and Forecast, by Ownership

13.3.11. Rest of APAC

13.3.11.1. Market Revenue and Forecast, by Type

13.3.11.2. Market Revenue and Forecast, by Gaming Offerings

13.3.11.3. Market Revenue and Forecast, by Target Audience

13.3.11.4. Market Revenue and Forecast, by Hotel Amenities

13.3.11.5. Market Revenue and Forecast, by Ownership

13.4. MEA

13.4.1. Market Revenue and Forecast, by Type

13.4.2. Market Revenue and Forecast, by Gaming Offerings

13.4.3. Market Revenue and Forecast, by Target Audience

13.4.4. Market Revenue and Forecast, by Hotel Amenities

13.4.5. Market Revenue and Forecast, by Ownership

13.4.6. GCC

13.4.6.1. Market Revenue and Forecast, by Type

13.4.6.2. Market Revenue and Forecast, by Gaming Offerings

13.4.6.3. Market Revenue and Forecast, by Target Audience

13.4.6.4. Market Revenue and Forecast, by Hotel Amenities

13.4.7. Market Revenue and Forecast, by Ownership

13.4.8. North Africa

13.4.8.1. Market Revenue and Forecast, by Type

13.4.8.2. Market Revenue and Forecast, by Gaming Offerings

13.4.8.3. Market Revenue and Forecast, by Target Audience

13.4.8.4. Market Revenue and Forecast, by Hotel Amenities

13.4.9. Market Revenue and Forecast, by Ownership

13.4.10. South Africa

13.4.10.1. Market Revenue and Forecast, by Type

13.4.10.2. Market Revenue and Forecast, by Gaming Offerings

13.4.10.3. Market Revenue and Forecast, by Target Audience

13.4.10.4. Market Revenue and Forecast, by Hotel Amenities

13.4.10.5. Market Revenue and Forecast, by Ownership

13.4.11. Rest of MEA

13.4.11.1. Market Revenue and Forecast, by Type

13.4.11.2. Market Revenue and Forecast, by Gaming Offerings

13.4.11.3. Market Revenue and Forecast, by Target Audience

13.4.11.4. Market Revenue and Forecast, by Hotel Amenities

13.4.11.5. Market Revenue and Forecast, by Ownership

13.5. Latin America

13.5.1. Market Revenue and Forecast, by Type

13.5.2. Market Revenue and Forecast, by Gaming Offerings

13.5.3. Market Revenue and Forecast, by Target Audience

13.5.4. Market Revenue and Forecast, by Hotel Amenities

13.5.5. Market Revenue and Forecast, by Ownership

13.5.6. Brazil

13.5.6.1. Market Revenue and Forecast, by Type

13.5.6.2. Market Revenue and Forecast, by Gaming Offerings

13.5.6.3. Market Revenue and Forecast, by Target Audience

13.5.6.4. Market Revenue and Forecast, by Hotel Amenities

13.5.7. Market Revenue and Forecast, by Ownership

13.5.8. Rest of LATAM

13.5.8.1. Market Revenue and Forecast, by Type

13.5.8.2. Market Revenue and Forecast, by Gaming Offerings

13.5.8.3. Market Revenue and Forecast, by Target Audience

13.5.8.4. Market Revenue and Forecast, by Hotel Amenities

13.5.8.5. Market Revenue and Forecast, by Ownership

Chapter 14. Company Profiles

14.1. Hard Rock International

14.1.1. Company Overview

14.1.2. Product Offerings

14.1.3. Financial Performance

14.1.4. Recent Initiatives

14.2. Penn National Gaming

14.2.1. Company Overview

14.2.2. Product Offerings

14.2.3. Financial Performance

14.2.4. Recent Initiatives

14.3. Churchill Downs Incorporated

14.3.1. Company Overview

14.3.2. Product Offerings

14.3.3. Financial Performance

14.3.4. Recent Initiatives

14.4. Eldorado Resorts

14.4.1. Company Overview

14.4.2. Product Offerings

14.4.3. Financial Performance

14.4.4. Recent Initiatives

14.5. Seminole Hard Rock Entertainment

14.5.1. Company Overview

14.5.2. Product Offerings

14.5.3. Financial Performance

14.5.4. Recent Initiatives

14.6. Las Vegas Sands

14.6.1. Company Overview

14.6.2. Product Offerings

14.6.3. Financial Performance

14.6.4. Recent Initiatives

14.7. MGM Resorts International

14.7.1. Company Overview

14.7.2. Product Offerings

14.7.3. Financial Performance

14.7.4. Recent Initiatives

14.8. Rush Street Gaming

14.8.1. Company Overview

14.8.2. Product Offerings

14.8.3. Financial Performance

14.8.4. Recent Initiatives

14.9. Parx Casino

14.9.1. Company Overview

14.9.2. Product Offerings

14.9.3. Financial Performance

14.9.4. Recent Initiatives

14.10. Bally's Corporation

14.10.1. Company Overview

14.10.2. Product Offerings

14.10.3. Financial Performance

14.10.4. Recent Initiatives

Chapter 15. Research Methodology

15.1. Primary Research

15.2. Secondary Research

15.3. Assumptions

Chapter 16. Appendix

16.1. About Us

16.2. Glossary of Terms

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Frequently Asked Questions

The global casino hotels market size is expected to grow from USD 175.18 billion in 2024 to USD 314.31 billion by 2034.

The casino hotels market is anticipated to grow at a CAGR of 6.02% between 2025 and 2034.

The major players operating in the casino hotels market are Hard Rock International, Penn National Gaming, Churchill Downs Incorporated, Eldorado Resorts, Seminole Hard Rock Entertainment, Las Vegas Sands, MGM Resorts International, Rush Street Gaming, Parx Casino, Bally's Corporation, Boyd Gaming, Wynn Resorts, Caesars Entertainment, Station Casinos, Golden Nugget Casinos, and Others.

The driving factors of the casino hotels market are the market is driven by the rise in travel and tourism across the world.

North America region will lead the global casino hotels market during the forecast period 2025 to 2034.

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