The global casino hotels market size is calculated at USD 185.73 billion in 2025 and is forecasted to reach around USD 314.31 billion by 2034, accelerating at a CAGR of 6.02% from 2025 to 2034. The North America market size surpassed USD 71.82 billion in 2024 and is expanding at a CAGR of 6.14% during the forecast period. The market sizing and forecasts are revenue-based (USD Million/Billion), with 2024 as the base year.
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
3.1. Market Snapshot
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
5.1. COVID-19 Landscape: Hotel Amenities Service Industry Impact
5.2. COVID 19 - Impact Assessment for the Industry
5.3. COVID 19 Impact: Global Major Government Policy
5.4. Market Trends and Opportunities in the COVID-19 Landscape
6.1. Market Dynamics
6.1.1. Market Drivers
6.1.2. Market Restraints
6.1.3. Market Opportunities
6.2. Porter’s Five Forces Analysis
6.2.1. Bargaining power of suppliers
6.2.2. Bargaining power of buyers
6.2.3. Threat of substitute
6.2.4. Threat of new entrants
6.2.5. Degree of competition
7.1.1. Company Market Share/Positioning Analysis
7.1.2. Key Strategies Adopted by Players
7.1.3. Vendor Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of Buyers
8.1. Hotel Amenities Service Market, by Type
8.1.1. Land-based
8.1.1.1. Market Revenue and Forecast
8.1.2. Online
8.1.2.1. Market Revenue and Forecast
9.1. Hotel Amenities Service Market, by Gaming Offerings
9.1.1. Slots
9.1.1.1. Market Revenue and Forecast
9.1.2. Table Games
9.1.2.1. Market Revenue and Forecast
9.1.3. Sports Betting
9.1.3.1. Market Revenue and Forecast
9.1.4. Other Casino Games
9.1.4.1. Market Revenue and Forecast
10.1. Hotel Amenities Service Market, by Target Audience
10.1.1. Leisure Travelers
10.1.1.1. Market Revenue and Forecast
10.1.2. Business Travelers
10.1.2.1. Market Revenue and Forecast
10.1.3. High Rollers
10.1.3.1. Market Revenue and Forecast
10.1.4. Families
10.1.4.1. Market Revenue and Forecast
11.1. Hotel Amenities Service Market, by Hotel Amenities
11.1.1. Luxury Rooms
11.1.1.1. Market Revenue and Forecast
11.1.2. Entertainment Options
11.1.2.1. Market Revenue and Forecast
11.1.3. Dining
11.1.3.1. Market Revenue and Forecast
11.1.4. Spa and Wellness
11.1.4.1. Market Revenue and Forecast
12.1. Hotel Amenities Service Market, by Ownership
12.1.1. Independent
12.1.1.1. Market Revenue and Forecast
12.1.2. Corporate
12.1.2.1. Market Revenue and Forecast
12.1.3. Tribal
12.1.3.1. Market Revenue and Forecast
13.1. North America
13.1.1. Market Revenue and Forecast, by Type
13.1.2. Market Revenue and Forecast, by Gaming Offerings
13.1.3. Market Revenue and Forecast, by Target Audience
13.1.4. Market Revenue and Forecast, by Hotel Amenities
13.1.5. Market Revenue and Forecast, by Ownership
13.1.6. U.S.
13.1.6.1. Market Revenue and Forecast, by Type
13.1.6.2. Market Revenue and Forecast, by Gaming Offerings
13.1.6.3. Market Revenue and Forecast, by Target Audience
13.1.6.4. Market Revenue and Forecast, by Hotel Amenities
13.1.6.5. Market Revenue and Forecast, by Ownership
13.1.7. Rest of North America
13.1.7.1. Market Revenue and Forecast, by Type
13.1.7.2. Market Revenue and Forecast, by Gaming Offerings
13.1.7.3. Market Revenue and Forecast, by Target Audience
13.1.7.4. Market Revenue and Forecast, by Hotel Amenities
13.1.7.5. Market Revenue and Forecast, by Ownership
13.2. Europe
13.2.1. Market Revenue and Forecast, by Type
13.2.2. Market Revenue and Forecast, by Gaming Offerings
13.2.3. Market Revenue and Forecast, by Target Audience
13.2.4. Market Revenue and Forecast, by Hotel Amenities
13.2.5. Market Revenue and Forecast, by Ownership
13.2.6. UK
13.2.6.1. Market Revenue and Forecast, by Type
13.2.6.2. Market Revenue and Forecast, by Gaming Offerings
13.2.6.3. Market Revenue and Forecast, by Target Audience
13.2.7. Market Revenue and Forecast, by Hotel Amenities
13.2.8. Market Revenue and Forecast, by Ownership
13.2.9. Germany
13.2.9.1. Market Revenue and Forecast, by Type
13.2.9.2. Market Revenue and Forecast, by Gaming Offerings
13.2.9.3. Market Revenue and Forecast, by Target Audience
13.2.10. Market Revenue and Forecast, by Hotel Amenities
13.2.11. Market Revenue and Forecast, by Ownership
13.2.12. France
13.2.12.1. Market Revenue and Forecast, by Type
13.2.12.2. Market Revenue and Forecast, by Gaming Offerings
13.2.12.3. Market Revenue and Forecast, by Target Audience
13.2.12.4. Market Revenue and Forecast, by Hotel Amenities
13.2.13. Market Revenue and Forecast, by Ownership
13.2.14. Rest of Europe
13.2.14.1. Market Revenue and Forecast, by Type
13.2.14.2. Market Revenue and Forecast, by Gaming Offerings
13.2.14.3. Market Revenue and Forecast, by Target Audience
13.2.14.4. Market Revenue and Forecast, by Hotel Amenities
13.2.15. Market Revenue and Forecast, by Ownership
13.3. APAC
13.3.1. Market Revenue and Forecast, by Type
13.3.2. Market Revenue and Forecast, by Gaming Offerings
13.3.3. Market Revenue and Forecast, by Target Audience
13.3.4. Market Revenue and Forecast, by Hotel Amenities
13.3.5. Market Revenue and Forecast, by Ownership
13.3.6. India
13.3.6.1. Market Revenue and Forecast, by Type
13.3.6.2. Market Revenue and Forecast, by Gaming Offerings
13.3.6.3. Market Revenue and Forecast, by Target Audience
13.3.6.4. Market Revenue and Forecast, by Hotel Amenities
13.3.7. Market Revenue and Forecast, by Ownership
13.3.8. China
13.3.8.1. Market Revenue and Forecast, by Type
13.3.8.2. Market Revenue and Forecast, by Gaming Offerings
13.3.8.3. Market Revenue and Forecast, by Target Audience
13.3.8.4. Market Revenue and Forecast, by Hotel Amenities
13.3.9. Market Revenue and Forecast, by Ownership
13.3.10. Japan
13.3.10.1. Market Revenue and Forecast, by Type
13.3.10.2. Market Revenue and Forecast, by Gaming Offerings
13.3.10.3. Market Revenue and Forecast, by Target Audience
13.3.10.4. Market Revenue and Forecast, by Hotel Amenities
13.3.10.5. Market Revenue and Forecast, by Ownership
13.3.11. Rest of APAC
13.3.11.1. Market Revenue and Forecast, by Type
13.3.11.2. Market Revenue and Forecast, by Gaming Offerings
13.3.11.3. Market Revenue and Forecast, by Target Audience
13.3.11.4. Market Revenue and Forecast, by Hotel Amenities
13.3.11.5. Market Revenue and Forecast, by Ownership
13.4. MEA
13.4.1. Market Revenue and Forecast, by Type
13.4.2. Market Revenue and Forecast, by Gaming Offerings
13.4.3. Market Revenue and Forecast, by Target Audience
13.4.4. Market Revenue and Forecast, by Hotel Amenities
13.4.5. Market Revenue and Forecast, by Ownership
13.4.6. GCC
13.4.6.1. Market Revenue and Forecast, by Type
13.4.6.2. Market Revenue and Forecast, by Gaming Offerings
13.4.6.3. Market Revenue and Forecast, by Target Audience
13.4.6.4. Market Revenue and Forecast, by Hotel Amenities
13.4.7. Market Revenue and Forecast, by Ownership
13.4.8. North Africa
13.4.8.1. Market Revenue and Forecast, by Type
13.4.8.2. Market Revenue and Forecast, by Gaming Offerings
13.4.8.3. Market Revenue and Forecast, by Target Audience
13.4.8.4. Market Revenue and Forecast, by Hotel Amenities
13.4.9. Market Revenue and Forecast, by Ownership
13.4.10. South Africa
13.4.10.1. Market Revenue and Forecast, by Type
13.4.10.2. Market Revenue and Forecast, by Gaming Offerings
13.4.10.3. Market Revenue and Forecast, by Target Audience
13.4.10.4. Market Revenue and Forecast, by Hotel Amenities
13.4.10.5. Market Revenue and Forecast, by Ownership
13.4.11. Rest of MEA
13.4.11.1. Market Revenue and Forecast, by Type
13.4.11.2. Market Revenue and Forecast, by Gaming Offerings
13.4.11.3. Market Revenue and Forecast, by Target Audience
13.4.11.4. Market Revenue and Forecast, by Hotel Amenities
13.4.11.5. Market Revenue and Forecast, by Ownership
13.5. Latin America
13.5.1. Market Revenue and Forecast, by Type
13.5.2. Market Revenue and Forecast, by Gaming Offerings
13.5.3. Market Revenue and Forecast, by Target Audience
13.5.4. Market Revenue and Forecast, by Hotel Amenities
13.5.5. Market Revenue and Forecast, by Ownership
13.5.6. Brazil
13.5.6.1. Market Revenue and Forecast, by Type
13.5.6.2. Market Revenue and Forecast, by Gaming Offerings
13.5.6.3. Market Revenue and Forecast, by Target Audience
13.5.6.4. Market Revenue and Forecast, by Hotel Amenities
13.5.7. Market Revenue and Forecast, by Ownership
13.5.8. Rest of LATAM
13.5.8.1. Market Revenue and Forecast, by Type
13.5.8.2. Market Revenue and Forecast, by Gaming Offerings
13.5.8.3. Market Revenue and Forecast, by Target Audience
13.5.8.4. Market Revenue and Forecast, by Hotel Amenities
13.5.8.5. Market Revenue and Forecast, by Ownership
14.1. Hard Rock International
14.1.1. Company Overview
14.1.2. Product Offerings
14.1.3. Financial Performance
14.1.4. Recent Initiatives
14.2. Penn National Gaming
14.2.1. Company Overview
14.2.2. Product Offerings
14.2.3. Financial Performance
14.2.4. Recent Initiatives
14.3. Churchill Downs Incorporated
14.3.1. Company Overview
14.3.2. Product Offerings
14.3.3. Financial Performance
14.3.4. Recent Initiatives
14.4. Eldorado Resorts
14.4.1. Company Overview
14.4.2. Product Offerings
14.4.3. Financial Performance
14.4.4. Recent Initiatives
14.5. Seminole Hard Rock Entertainment
14.5.1. Company Overview
14.5.2. Product Offerings
14.5.3. Financial Performance
14.5.4. Recent Initiatives
14.6. Las Vegas Sands
14.6.1. Company Overview
14.6.2. Product Offerings
14.6.3. Financial Performance
14.6.4. Recent Initiatives
14.7. MGM Resorts International
14.7.1. Company Overview
14.7.2. Product Offerings
14.7.3. Financial Performance
14.7.4. Recent Initiatives
14.8. Rush Street Gaming
14.8.1. Company Overview
14.8.2. Product Offerings
14.8.3. Financial Performance
14.8.4. Recent Initiatives
14.9. Parx Casino
14.9.1. Company Overview
14.9.2. Product Offerings
14.9.3. Financial Performance
14.9.4. Recent Initiatives
14.10. Bally's Corporation
14.10.1. Company Overview
14.10.2. Product Offerings
14.10.3. Financial Performance
14.10.4. Recent Initiatives
15.1. Primary Research
15.2. Secondary Research
15.3. Assumptions
16.1. About Us
16.2. Glossary of Terms
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