October 2024
The global location-based entertainment market size surpassed USD 4.53 billion in 2023 and is estimated to increase from USD 5.84 billion in 2024 to approximately USD 73.50 billion by 2034. It is projected to grow at a CAGR of 28.83% from 2024 to 2034.
The global location-based entertainment market size is projected to be worth around USD 73.50 billion by 2034 from USD 5.84 billion in 2024, at a CAGR of 28.83% from 2024 to 2034. The North America location-based entertainment market size reached USD 1.63 billion in 2023. The growth of the location-based entertainment market can be attributed to an increase in consumer inclination towards amusement parks, arcade studios, 4D films, etc.
The U.S. location-based entertainment market size was exhibited at USD 1.22 billion in 2023 and is projected to be worth around USD 20.25 billion by 2034, poised to grow at a CAGR of 29.09% from 2024 to 2034.
North America dominated the location-based entertainment market in 2023. The growth in the region is driven by raising awareness of the advanced technologies and the ongoing adoption of North America is also a home for several major key players. Furthermore, the effective use of LBE across various fields in the media and gaming industry can further support the region's market growth.
Asia Pacific is expected to grow at the fastest rate in the location-based entertainment market over the forecast period. This growth is fueled by increased disposable incomes, rising urbanization, and a growing need for immersive entertainment. Moreover, the region is considered a hub for leading virtual reality software and hardware market players. Who has created new business opportunities for the LBE market? Also, the availability of cutting-edge technologies gives LBE operators a major benefit in creating mind-boggling concepts that relate to customers.
Global OTT Users Statistics
Country | Est. Revenue (2024-2029) |
United States | $21.6 billion |
China | $7.4 billion |
United Kingdom | $3.6 billion |
Canada | $3.5 billion |
India | $3 billion |
Germany | $2.9 billion |
Brazil | $2.6 billion |
Japan | $2.5 billion |
Other | $22.2 billion |
Location-based entertainment is defined as experiences that depend on physical location, such as amusement parks, themed attractions, and virtual reality centers. These experiences also utilized innovative technology like augmented reality (AR) and virtual reality (VR) to build immersive environments for guests. The future of the location-based entertainment market seems promising, with advancements and opportunities fueled by technological breakthroughs and increasing consumer demand for interactive experiences to improve customer engagement and satisfaction.
How AI is Changing the Location-Based Entertainment Market
In the location-based entertainment market, AI mainly improves the entertainment experience provided by AR and VR technologies and can enable AR and VR to understand natural language, analyze data, recognize objects, and generate realistic simulations by providing personalized and adaptive content that matches user preferences and demands. AI-created intelligent avatars are revolutionizing the VR scene. These avatars can adapt and respond to operators' emotions and actions in real-time. This stage of responsiveness improves social interactions within virtual space that can give a diverse experience to the user.
Report Coverage | Details |
Market Size by 2034 | USD 73.50 Billion |
Market Size in 2023 | USD 4.53 Billion |
Market Size in 2024 | USD 5.84 Billion |
Market Growth Rate from 2024 to 2034 | CAGR of 28.83% |
Largest Market | North America |
Base Year | 2023 |
Forecast Period | 2024 to 2034 |
Segments Covered | Component Type, Technology, End-use, and Regions |
Regions Covered | North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa |
Growing consumer spending on games and video content
Users continually seek different sources of entertainment. They spend more money on buying subscriptions to entertainment parks, which can offer them an immersive experience. Players in the location-based entertainment market are also building content that is convenient for adults and children. Additionally, companies emphasize providing escape rooms, free user movement, and other content segments specific to consumer needs for standard-quality content. These factors raise consumers' expenditure on games and video content, which fuels market growth.
Economic and environmental factors
Economic hurdles, shifts in customers' buying habits, and natural disasters like pandemics can have a significant impact on tourist amounts. These factors can cause revenue fluctuations and might make it relatively difficult to keep operations persistent without losing profit. Moreover, rapid technical obsolescence can hinder the location-based entertainment market growth further.
Growing popularity of 360-degree content
The launch of 360-degree content is driven by various developments in VR as well as 3D, 4D, and 5D technologies, which can lead to major technological advancements in the entertainment sector. Furthermore, 360-degree content improves the experience of the viewer by providing an all-around view of the scene. Hence, the increasing popularity of 360-degree content, along with the advent of location-based VR as a main entertainment platform, will likely impact the location-based entertainment market positively. This new market trend can present market opportunities for the future.
The 3 dimensional (3D) segment dominated the location-based entertainment market in 2023. This is due to the rise in adoption in the entertainment industry, such as the significant developments in 3D mapping, 3D animation, and other technologies. The adoption of 3D technology in location-based entertainment has grown substantially. For example, 3D printing has gained rapid traction in the film industry for various applications, such as designing famous costumes.
The cloud merged reality (CMR) segment is expected to grow at significant rate in the location-based entertainment market over the forecast period. This technology combines physical and virtual environments by utilizing cloud computing. Which enhances the user experience by blending virtual reality and augmented reality features into the real world. The segment growth is fueled by the growing popularity of innovative content production and innovations in AR and VR technology.
The hardware segment led the location-based entertainment market in 2023. This can be linked to the technological developments in haptic suits, headsets, and VR/AR-based gadgets. The increasing adoption of low-end VR headsets by location-based entertainment players especially bodes well for segment expansion in the upcoming years.
The software segment is projected to expand at the fastest pace in the location-based entertainment market during the forecast period. Software developers are in a continuous process of improving the LBE systems to provide their clients with unique content. Additionally, the integration of immersive technology like augmented reality, virtual reality, 3D mapping, and mixed reality is anticipated to boost the growth of the software segment soon.
The amusement parks segment dominated the global location-based entertainment market in 2023. The growth of the segment can be attributed to the rising adoption of VR-based interaction technology across the amusement park industry to provide visitors with a real experience. Businesses are also focusing on utilizing technologically advanced devices at location-based entertainment places.
The arcade studios segment is anticipated to grow at a significant pace in the location-based entertainment market over the projected period. The capability to offer a smooth physical experience with virtual animation videos by technologically innovative equipment to improve the customer's experience is estimated to contribute to the market expansion.
Segments Covered in the Report
By Component Type
By Technology
By End-use
By Geography
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